Join us every weekday evening as Today in WoW runs down all the WoW
news that you could possibly want. From comments from Blizzard's blues to the latest datamining info -- we've got you covered.
Zarhym is just taking over
everything lately. Where is the floating skull going to end up next? Thanks to Mat McCurley for pointing out Zarhym's One Life to Live usurping.
Don't forget to check out
The Daily Quest and our
Weekly Podcast Roundup to find out what else is going on in the
WoW community. And if you have a news tip, feel free to
drop us a line and let us know.
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Filed under: Today in WoW
World of WarCrafts spotlights art and creativity by WoW
players, including fan art, cooking, comics, cosplay, music, fan fiction and more. Sample the whole spectrum on our Arts and Crafts in WoW page.
Most of the time, when you see a piece of
Warcraft fan art, it's either depicting a character from
Warcraft lore or the character that the artist plays. Sometimes it's a depiction of a moment in
Warcraft history, and others, it's just a chance to draw some really fancy armor. You'll rarely see simple landscapes, but you'll see pictures of characters in those landscapes. And you'll see pictures of hunters and their pets, but rarely will you see pictures of the pets all by themselves.
But for Melissa Bozarth, hunter pets are just far too appealing not to draw. And draw she does, creating intricate, vectored art of dozens of beloved pets from the
Warcraft hunter's stable. We've featured Melissa's artwork before with a
Corehound piece she created back in early 2010. Melissa's been happily creating plenty of artwork since then and decided to share both her work and her experiences with us.
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Filed under: World of WarCrafts
Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW
gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.
The Addon Spotlight Team and I have been hard at work combing through emails in the Addon Mailbag, doing our best to get answers to as many questions that come in. Sometimes those questions are so good that they get featured right here on the column. Today is one of those magnanimous days.
A reader named Jeff sent me an email that stated he is in the market for a new scrolling combat text addon. His email didn't give an exact reason for the sudden swap from SCT staple Mik's Scrolling Battle Text, so the exact reason why he needs a different scrolling combat text display isn't known. I also don't want to assume that everyone just defaults to Mik's, but it has been the predominant force in scrolling combat text engineering and design in the last few years.
Here's the whole email:
Hey Mat,
What's another scrolling combat text addon other than MSBT? Thanks!
Jeff
For a while, Mik's just didn't work. I think this was back a few patch ago, either in the patch 4.1 days or back near the end of
Wrath of the Lich King. I had turned on the default floating combat text that came in the box, and lo and behold, the thing wasn't half bad. I needed more options and information, however, so a search was on for alternative scrolling combat text displays. It is good fortune, then, that I may pass on this timeless knowledge to all who wish to learn.
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Filed under: Add-Ons, AddOn Spotlight
[ http://www.youtube.com/embed/XQSOn6SHppU ]
You need to give this video a little bit of time to get started. The opening is a little slow, in my opinion, but the video picks up pace considerably after a short time.
I'm actually kind of excited to meet
WazopVids, as I'm looking forward to what he might do in the future. Not much plot rears its head in
Raining Frost -- Stormwind Assault, but the video shows a lot of promise in terms of pacing, tension, and graphics.
I loved the diver's HUD graphics. While it doesn't feel very
WoW-like, admittedly, it was an effective technique for getting some anticipation and action in the plot. After all, otherwise you could simply sum the action up as "undead falls from sky"; in this version, you get "undead falls from sky with a cool HUD."
WazopVids is working on the next video already. You can see the teaser for it at the end of
Raining Frost -- Stormwind Assault, so stick around to get that preview.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.
Filed under: WoW Moviewatch
My good friend Matthew Rossi's
Wouldn't this be cool? post took hold in my brain at just the right moment in time to spark my own crazy idea. Wouldn't it be cool if there were another draenei ship out there, lost to the stars, that Velen somehow found a way to rendezvous with? The draenei version of the
Battlestar Pegasus could be out there, floating in the dark, those inside not knowing of the continued threat of the Burning Legion or Velen's flight from Draenor and triumphs on Azeroth.
Let's face it: After
The Burning Crusade, the draenei were shunted off into a corner and never heard from again. We saw a naaru in
Wrath, and there were those draenei in Borean Tundra being refused by the Alliance military, but that was it. The draenei were even less present in
Cataclysm, with their corrupted Broken brethren actually getting the lion's share of the shaman roles in the most recent expansion. Velen has been reduced to a punch line.
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Filed under: Lore
![[image]](http://mowser.com/img?url=http%3A%2F%2Fwww.blogcdn.com%2Fwow.joystiq.com%2Fmedia%2F2012%2F02%2Fbolvartransmogset.jpg)
Bolvar Fordragon is one of the coolest figures in
Warcraft lore (check out our
Know Your Lore: Bolvar Fordragon for a detailed rundown). While he was once a noble lord of Stormwind, Bolvar's story throughout the course of
Wrath was an epic tale of nobility and heroism in the face of damnation. Today, we're going to create a look based on Bolvar. No, not the extra-crispy, end-of-
Wrath version -- and not the shining vanilla-era Bolvar, either. And definitely not the in-between Bolvar that is comprised mostly of Alliance PvP gear.
While I was looking at olden-days Bolvar, I realized his look could not be recreated; his armor is pretty unique, and it isn't something players can obtain in game. But as I was looking at Bolvar then and Bolvar now, I had a idea. What if we take a little of Bolvar's fate and apply that to the look of the shining hero of yesteryear? Take that distinct, filigreed, gold and silver plate look and tarnish it just a little, a reflection of what Bolvar's been through in the course of his lifetime?
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Filed under: Transmogrification
Last week, we talked about what it takes to
kill a healer. While we obviously had a few "be a death knight" jokes, the discussion was pretty good. It's a clear and obvious point: If you don't kill the enemy's healer, you're in for a long, hard Battleground.
If it's so important to kill the enemy healer, then the inverse must also be true: Protect your healer. If you'd ever like to experience the life of a rope caught in a tug-of-war between 15 wild dogs, roll a healer in Warsong Gulch. It's kind of like that.
Without your protection, your healer will soon be enjoying life as a greasy spot of ex-character. This is bad. First, that healer's your team member. Second, that healer is your own best avenue of survival, since you need healing. If you want healing, protect your healer. Simple stuff.
As a general rule, I'd place protecting your healer among any Battleground's highest priorities. You can't let the protection get in the way of things like capturing the flag, but by the same token, you probably won't capture said flag without your healer.
Here's how you get that protection done.
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Filed under: WoW Rookie
WoW players today tend to consider the deterioration of the in-game community in terms of relatively recent influences like the Dungeon Finder and then the Raid Finder. We sometimes forget that design tweaks and new systems have been chipping away at the paradigm of Azeroth as a place to forge ongoing personal relationships for years now. Take a gander at the beginning of this analysis I wrote on the
death of the Azerothian salesman all the way back in the hyper-modern era of
The Burning Crusade circa 2007:
Forget the endless debate over hardcore versus casual -- there's another moniker that we here at Insider Trader hold dear: salesman. What's that? You don't know any salesmen in WoW these days? You're not alone. Times have changed since craftspeople toiled to build reputations as the go-to traders on their servers ... when Ironforge was the hub of civilization, where a few elite enchanters held court over the entire server with coveted formulae from such exotic locales as Stratholme and Scholomance.
It's a brave new world in today's Outland. Most enchanters don't enchant for the general public at all, unless you provide mats and a tip. And in any profession, with so many other players on the servers who have the same patterns (even rare patterns are generally available from more than one player) and so many easy ways to make money (hello, daily quests!), there's little reason to hang around town to build a regular clientele. Components provided or created by other professions are readily available on the Auction House -- there's no need to seek out and nurture relationships with another player from a complementary profession.
Have the conveniences Blizzard has developed for today's crafters meant the death of the salesman?
Most
WoW players would agree that convenience and self-service is the way of today's game. But for one stubborn tradesman on Sentinels (US), life as an Azerothian salesman is anything but obsolete. Daen, a dedicated craftsman and proprietor of
Daen's Crafting Emporium, single-handedly maintains what may be one of
World of Warcraft's last remaining bastions of personal craftsmanship and trade skill service -- with a twist. This proprietor not only aims to provide personal service, but he does it at no charge, with the insistence that customers devote sweat equity to their mutual creations as well.
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Filed under: Economy, Interviews, 15 Minutes of Fame
Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, the phrase "low-hanging fruit" comes to mind.
While I collect suggestions for our next article on
evil achievements, I thought it might be amusing to turn toward achievements that are considerably easier to get. The 17 achievements (and one Feat of Strength) in today's column are all things that you can do without any real preparation.
I'm going to ignore the super-obvious picks (
Shave and a Haircut, anyone? You don't need me to tell you about that) and head straight for the more esoteric stuff. I'm also going to bypass extremely expensive achievements that, while quick, will bankrupt the average player, so nothing like
Grand Ice Mammoth. (Looks like I need to update
OverAchiever: Straight to the poorhouse, come to think of it.) I briefly considered including achievements that you can only get at the end of a long quest chain or reputation grind but canned that idea too. For example,
Skyshattered is relatively easy these days with a 410% mount and a little practice, but you'll only be able to access it after a quest grind, so nuts to that. I also eliminated
You'll Feel Right As Rain,
Critter Gitter, and
Fungal Frenzy for that reason. They're all easy, but you can't just toddle off to get them unless you've already put some work in.
These are all achievements that the average player -- assuming a friend or two, a tiny bit of luck, and a little time -- can just run out and get whenever he or she wants.
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Filed under: Achievements, The Overachiever
There are no pure DPS classes in
World of Warcraft that use two-handed melee weapons to deal damage and only one pure DPS class that can even equip them. There are literally hundreds of two-handed melee weapons in this game. This has always annoyed me, because I love big weapons. I know
you know this about me.
One of the reasons I hate the argument that pure DPS classes should have dibs on top DPS weapons is that in order for me to play a character that uses a two-hander, I have no choice but to play a hybrid. In fact, in order to play as melee DPSer at all, I either have to play a rogue (all three rogue trees dual wield small, fast weapons) or a hybrid. Those are my options. If I wanted to play ranged DPS, I could pick from one of three possible pure classes, but if I want to melee, I'm forced to either give up the weapons I enjoy and take up a playstyle I don't like or accept that I will be forced to DPS at a penalty and be expected and/or pressured to tank.
This to me is asking me to pay twice, and it's unacceptable. Last week, Ghostcrawler posted an excellent
discussion on class and role that I highly recommend everyone check out, and it seriously has me pondering what design I'd prefer for
World of Warcraft and indeed how I feel about classes and roles entirely.
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Filed under: Analysis / Opinion, Cataclysm