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Welcome to SRB2.org!

SRB2 Logo

Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy port of Doom. SRB2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate the design in 3D. While SRB2 isn't fully completed, it already features tons of levels, enemies, speed, and quite a lot of the fun that the original Sonic games provided.

Download and experience Sonic Robo Blast 2 today!

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News Updates
Releases :: Development :: Website :: Other :: Archive

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SRB2.org is back up

AlamA - January 13, 2012

Well, this is Alam, your srb2.org server administrator, I am sorry but on Tuesday the 10th of January, the server’s hard drive started to fail. So I had to replace it and reload everything from the weekly backup, so we may had lost some MB posts, Wiki changes and a few other things (including the “Police Public Call Box” we had on hand).

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SOPA Sucks, and so does GoDaddy

LoganA - December 23, 2011

Due to GoDaady’s support of the SOPA act, I am transferring the srb2.org domain from GoDaddy to Namecheap.

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SRB2.org, now with SSL try #3

LoganA - December 20, 2011

Some people reported that HTTPS is broken/blocked from some places, so for now HTTPS use is optional.

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SRB2.org, now with SSL try #2

It seems that with some browsers, it give out a warning message with the SSL certificates I just installed.
AlamGBC has fixed this issue.

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SRB2.org, now with SSL

I’ve got a SSL certificate for the srb2.org domain

It is now setup on the following sites:
https://www.srb2.org/
https://wiki.srb2.org/
https://mb.srb2.org/

That is all.

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NiGHTS Special Stage Preview

Mystic - December 6, 2011

We’ve been talking about this a bit on the chat and forums recently, but we haven’t actually shown anything on the main page, so it’s time to provide some new information about the upcoming NiGHTS special stages. As with the last preview post, everything you see here is a work in progress and subject to change, so don’t take these screenshots to mean that the final versions will look exactly like this. Click on the images for far more detail.

Special Stage 1

The new special stages are based on our main single player zones, so the first one is based on GFZ. This area is large and simple, with a low blue sphere requirement, easily shown by the red background in the upper left of the HUD signifying that the requirement is already met.

Also, the powerups that were previously invisible while active are now visually represented on-screen for the duration. The helper is now a flicky, which you can see in the middle of all the particle effects in this screenshot.

Special Stage 2 Special stage 2 is based on THZ, and is much larger, with multiple rooms, and several indoor areas. The difficulty level is still extremely low, so feel free to relax and continue to get a feel for the mechanics.
Special Stage 3 Special stage 3, following the pattern, is based on DSZ. It’s impossible to drown in the underwater sections, but the level is quite large and has a large blue sphere requirement.
Special Stage 4

Special stage 4 is a revamped version of Slumber Circuit Zone, retextured to look like CEZ. The track layout is mostly the same, but the object layout is pretty heavily modified, and starts to up the difficulty level a bit.

Like the helper, the super paraloop powerup is shown by a red spark trail for the duration. As an additional aid, the name of the powerup is written out for a few seconds after grabbing it, to clarify what it does. This should help players actually learn what the powerups do, as we’ve found a majority of SRB2 players don’t know what the NiGHTS powerups do.

Special Stage 5 Special stage 5 is a revamped version of Spring Hill Zone, retextured to look like ACZ. Some of the extra territory has been removed to streamline the map, such as the long loop around the lake, and the stage is now much faster-paced in general. The time limit is also quite strict and the object layout has been moved around a bit in places.

Not shown are special stage 6 (RVZ) and special stage 7 (ERZ), which are both not far enough along to provide screenshots that aren’t missing objects entirely and displaying weird things like time limits of several hours. Expect the difficulty of those two stages to be quite brutal when we do have them completed. While we hope to have NiGHTS special stages included in 2.1, like everything else we preview, they will arrive when they’re actually done. The user interface and HUD improvements are already in 2.1, though, so the cleaner implementation and user-friendliness changes will be included in the next release regardless.

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Wiki update done

LoganA - November 29, 2011

All done, no one look at the monkey behind the curtain…

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Wiki Upgrade

LoganA - November 28, 2011

wiki.srb2.org will be down while I upgrade it to version 1.18.0

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Small 2.1 Preview

Mystic - June 26, 2011

It’s been a long time since we posted any actual news of the progress of 2.1 onto the main page, so here’s a bunch of screenshots of updated stages for your viewing pleasure and speculation. As a reminder to everyone, all the content posted here is of a work in progress, and could see massive changes before actual release. Click on the pictures for full, enormous 1920×1200 detail.

(more…)

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Bowties and Ginger Hair

Cue - April 21, 2011

If you were around at about the time this message was posted, you may have seen an image that looked like this on your screen when you accessed the message board:

http://cdn.spgrab.com/alwog2tqt.png

If you did, congratulations, you just experienced what we here at Sonic Team Junior call “Downtime”! Or, “Cue broke the board time”!

We apologise for the inconvenience, unfortunately a configuration error corrupted our vBulletin Database so we have used a Police Public Call Box to travel back in time to Sunday the 17th of April. FORTUNATELY thanks to the power of paradoxes, I have managed to now recover all posts and threads, so they’re all up to date now!

What were we was Cue doing that caused this problem? You’ll see!

Feel free to discuss my idiocy here.

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