February 14th, 2012 by Nemoder
After almost a year of work a new version of Dwarf Fortress has been released. Changes include tombs, dungeons, vampires and werewolves for adventure mode and many bugfixes and improvements for fortress mode.
Linux build is available for download.
This post was submitted by Nemoder.
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February 13th, 2012 by Crusader
The multiplayer-focused DOOM variant Skulltag has, after many years of resistance, become an open source project, as announced on the project forum recently:
Behold! What has been discussed and requested countless of times in the past, finally happens: Skulltag is open source now! And this not only covers the current version of the code, but includes the full history from our SVN repository. In particular, the full source of all public and all official beta builds made since I took over the Skulltag development five years ago is included.
Download
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February 12th, 2012 by Crusader
Gaming on Linux has interviewed the developers of UFO: Alien Invasion about their X-COM inspired strategic/tactical game.
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February 12th, 2012 by Crusader
Rock, Paper, Shotgun has posted a review of Oil Rush, the naval-themed real-time strategy game recently released for Linux by Unigine that praises the game’s mechanics and originality:
In these suprisingly roleplaying-heavy times, something as laser-focused strategic as this is entirely welcome. It’s a proper, honest-to-god RTS – but, delightfully uncommonly, it doesn’t bow slavishly to the C&C or Total War thrones. Were my thumbs not too bust helping to type these very words, I would certainly hold at least one of them aloft.
[ http://www.youtube.com/embed/nie4ystLTkY ]
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February 12th, 2012 by Crusader
Introversion has released new Linux binaries for both DEFCON and Multiwinia on their forum:
It’s fair to say that we’ve neglected our linux fans for a little while now, but I’m hoping to change that. I have just finished uploading:
- Nixinstaller
- 32 and 64 bit RPM
- 32 and 64 bit Deb
Packages for DEFCON and Multiwinia.
If you are linux fan, please let us know how you get on with them.
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February 12th, 2012 by Crusader
Frictional is teasing a sequel to their amazing survival horror game Amnesia: The Dark Descent at the domain name nextfrictionalgame.com, with a blurry image that links to a location in China.
Looking forward to more info (and well, the game).
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February 12th, 2012 by Crusader
As you may have heard by now, gaming luminary Tim Schafer’s development studio Double Fine has raised over ONE POINT FIVE MILLION DOLLARS through a Kickstarter-hosted fundraiser.
What’s even better is that both the Kickstarter FAQ and the Double Fine games page mention Linux as a possibility for this adventure game project:
Q: What about Android or Linux?
A: Those are possible too! It all depends on how much money we can raise.
Yayay!
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February 12th, 2012 by Crusader
…well, not death, but charity.
A new Humble Indie Bundle has been running for a bit:
As the vid mentions, the emphasis for this bundle is the Android platform, but you can also play these games on your Linux desktop.
Additionally, Toki Tori was just added to the bundle!
[ http://www.youtube.com/embed/hpnkDiGzykY ]
Hooray!
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February 7th, 2012 by Crusader
Heroes of Newerth has a new event running to introduce 4 characters:
More info can be had at the official FORUM:
In a month long event, we will release an avatar for one of the Horsemen every Tuesday throughout February. Each will be priced as a standard premium avatar and includes new voices, animations, and models plus they will each include their symbols for the first three days they are available. The Horsemen are NOT limited edition and will be available from this point on.
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February 7th, 2012 by Crusader
Winner of Roguelike of the Year for both 2010 and 2011, Tales of Maj’Eyal is  an open-source, single-player, tactical role-playing roguelike and action game.
Why play this one? Â LEMME TELL YOU (courtesy of the SA Forums):
For one a lack of consumable hoarding. The Tome philosophy is that hoarding potions and scrolls until the end of the game is neither fun nor particularly easy to balance. Things generally handled by consumables like healing and teleportation are handled through runes and infusions instead, which are basically swappable talents. Likewise Tome dungeons do not respawn. Once an area is cleared it’s generally cleared for good. The game’s leveling and xp system is balanced around these concepts so the player should never feel the need to grind to advance.
Tome also comes with a full tile set, has sound and music, as well as an integrated chat system so you can ask advice of other players without leaving the game (hence the thread title). It also supports ASCII and has an options menu so almost any feature you don’t enjoy you can turn off.
There’s more, the game’s pretty innovative and it would be hard for me to cover everything. But briefly, a friendly interface that supports both keyboard and mouse based play along with fully functional auto-explore, a fairly unique combat system, a polished UI (which will be customizable next beta), a very active developer (the game’s seen 37 beta releases in the last two years), and a growing player base.
Plus… it’s pretty.
Download.
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February 7th, 2012 by Crusader
Hack, Slash, Loot is a single-player turn-based dungeon crawler.
[ http://www.youtube.com/embed/0xDoWaS75Dc ]
Defender’s Quest is a tower defense / RPG hybrid that focuses on
story, customization, and tactics.
Frozen Synapse’s upcoming DLC will include Unreal Tournament-style mutators.
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February 6th, 2012 by Marv
A new release candidate of Wine has been announced. No new features are in this release as this is a bug fix only release. Enjoy!
Download: [ Wine 1.4-rc2 ]
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January 31st, 2012 by Nemoder
Michael (lgp-michael) Simms updated his blog to announce he is leaving LGP. The company will carry on however under the new direction of Clive Crous.
Timothee (TTimo) Besset has also announced his departure from Id Software to join a new startup in Dallas. Best of luck!
Thank you for all the hard work. Linux games would otherwise not have such a bright future.
This post was submitted by Nemoder.
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January 29th, 2012 by Marv
The first release candidate of the 1.4 development tree of Wine has been announced. This marks the beginning of the code freeze period for this release. This release candidate has the following new items in the release.
Improved crash dialog with support for saving the backtrace. Support for the Back button in built-in Internet Explorer. Keyboard accelerators can now be translated through po files. A number of installer fixes. Many translation updates and tweaks. Various bug fixes.
Download: [ Wine 1.4-rc1 ]
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January 24th, 2012 by Crusader
Unigine’s naval real-time strategy game OilRush has gone gold!
We have finally completed development of Oil Rush, naval strategy game: http://oilrush-game.com/
Version 1.0 will be available worldwide on January, 25 for Windows, Linux and Mac OS X. Distribution channels are: Steam, Desura, UNIGINE store, Ubuntu Software Center and some other digital stores.
Retail release in UK, Germany, France, Scandinavia, Australia/New Zealand, South Africa and Benelux will be provided by Iceberg Interactive a little bit later.
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January 18th, 2012 by Crusader
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January 4th, 2012 by Crusader
OpenXcom 0.4 preview!
There’s a preview of the first 2012-era character slated for Heroes of Newerth, Artesia:
[ http://www.youtube.com/embed/KwttrJAzmDo ]
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January 3rd, 2012 by Crusader
Guild Software’s space combat massive multiplayer game Vendetta Online has had a few gameplay updates of late, revealed in their latest community newsletter:
Gameplay Change Recap
- Dropped cargo persists for 15 minutes, regardless of sector shutdown. Crates will eventually time out by class, making certain drops last much longer than others.
- New missions from the PCC.
- Scoring issues with Deneb War have been fixed. Deneb web-stats coming.
- Bounty Hunter report consolidated to a weekly post. More uses of in-game news are coming.
- Sound effects tweaked. Audio limiter also added to more platforms.
- Improved the game launcher (Updater) handling of certain timeout cases and network conditions, across all platforms.
- Xang Xi Self Propelled Concussion Launcher now has double the ammo, double the prox radius (60m) costs 1/10th to reload.
- Many, many bugfixes, great and small. No more “lost” convoy ships, etc.
- PC game startup and load process have been changed to use the same loading graphics as the mobile versions.
Our Next Priorities
Revamping the faction system is currently the top “big” gameplay priority. Triple-PoS will go away, and there will be tradeoffs to different factional alignments, along with other long-discussed changes.
Before this drops, however, you may also see some cool Deneb War stuff (web stats, etc), along with more addons for capships, improvements to capship ownership and management, and improvements to station conquest. Some of this work isn’t super time consuming, and we like to drop in quick gameplay improvements whenever we can.
Beyond that, there will be major changes to how missions are visible and available throughout the galaxy, along with a lot of updates intended to bring people together more effectively in the galaxy.
We’re working towards a major update, hopefully slated for an April timeframe. Like all our best laid plans, this could be de-railed by some amazing new opportunity or other, but the current goal is to fix and tweak a lot of areas of gameplay in the near future.
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January 3rd, 2012 by Crusader
Quick note that PC Gamer has named the team behind the Humble Indie Bundle (who include but are not limited to the developers of Wolfire Games!) as their community heroes of the year:
But one of the main reasons these guys are our community heroes this year is what they’ve done with that success: they’ve used it as a platform to launch (or relaunch) a range of great indie games that deserve a broader audience. Four times this year, they’ve released new bundles that showcase a particular game or developer: Trine, Frozen Synapse, Voxatron, and most recently Introversion’s whole catalogue. Each one has taken more than $700,000, a vast success for games that genuinely deserve it.
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January 2nd, 2012 by Crusader
Yamagi Quake II is an enhanced client for id Software’s Quake II, focusing on maintaining the original gameplay experience:
Anisotropic filtering. Compatible with most mods (as long as their source is available). From scratch rewritten savegame system. Full 64 bit support. Ingame soundtrack playback via OGG/Vorbis. IPv6 support. Mature and stable codebase. No gameplay and graphic enhancements. SDL for input and rendering. Support for unlimited screen size / resolutions. Widescreen support.
Version 4.0 was just released to celebrate the tenth anniversary of the engine source code (!).
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