Contents


babl is a dynamic, any to any, pixel format translation library.

It allows converting between different methods of storing pixels known as pixel formats that have with different bitdepths and other data representations, color models and component permutations.

A vocabulary to formulate new pixel formats from existing primitives is provided as well as the framework to add new color models and data types.

Features

Fast. Accurate. Stable, small API. Self profiling and optimizing. ANSI C, works on win32, linux and mac, 32bit and 64bit systems. Extendable with new formats, color models, components and datatypes. Reference 64bit floating point conversions for datatypes and color models.

GEGL through GeglBuffer provides tiled buffers with on disk storage as well as linear buffers with accessor functions for efficient data access transparently using babl fishes for translation to the desired pixel formats.

Download

The latest versioned development version of babl can be found in ftp://ftp.gtk.org/pub/babl/.

Babl uses git. The main repository is hosted by GNOME. It can be browsed online and cloned with:

git clone git://git.gnome.org/babl

The following is a list of the major changes that have gone into each babl release. If there are significant improvements to babl when a GEGL release is done a babl release is most often put out just prior to the GEGL release.

2010-01-15 babl-0.1.2
Made babl mostly threadsafe (sufficient for GIMP/GEGLs needs). Streamlined core functionality, reducing number of function calls and removing overeager instrumentation.
2009-05-20 babl-0.1.0
Support for RGBA representation in the frequency domain, un-pre-multiply close-to-zero alpha values to complete black instead of slightly brighter than black, add a BABL_ALPHA_THRESHOLD constant to the API, do a complete overhaul of the babl API and do some changes to increase portability of the library.
2008-06-12 babl-0.0.22
Speed improvements due to: coalesced hashing, early bail out upon creation of duplicate formats, caching of non existing paths. Large amounts of the core has also been reviewed and refactored. Improved conversion coverage in the matrix.
2008-02-27 babl-0.0.20
Builds on OSX Check <0.0 and >1.0 values conversions for accuracy as well.
For more news see git log.

Documentation

When using BablFishes to do your conversions, you request a fish to convert between two formats, and an optimal fish to babls capability is provided that you can use to do your conversions. Babl also provides the capability to describe new formats based on a vocabulary of user registered color models and data types.

Babl provides a base vocabulary in BablBase and some extensions that are thought to be generally useful.

When performing further extensions to the vocabulary of babl, the internal consistency is governed by reference conversions that operate on double (64 bit floating point values). The only color model created during BablCore bootstrap is RGBA (linear light RGB, 0.0 - 1.0, with a linear 0.0 - 1.0 opacity channel) backed by the double datatype. Defined similarily to scRGB using 64bit floating point.

If babls conversion isn't fast enough, you can provide your own conversion shortcut between two formats. The registered shortcut might also be used by babl as an intermediate conversion when constructing BablFishes for other conversions.

Babl extensions are shared objects. If you have already developed some fast conversion functions, wrapping them as babl extensions should not take much time and will speed up babl for other users as well.

Usage

babl_process (babl_fish (source_format, destination_format),
              source_buffer, destination_buffer,
              pixel_count);

The processing operation that babl performs is copying including conversions if needed between linear buffers containing the same count of pixels, with different pixel formats.

int width = 123, height = 581, pixel_count = width * height;

const Babl *srgb            = babl_format ("R'G'B' u8");
const Babl *lab             = babl_format ("CIE Lab float");
const Babl *rgb_to_lab_fish = babl_fish (srgb, lab);

float         *lab_buffer;
unsigned char *srgb_buffer;

srgb_buffer = malloc (pixel_count * srgb->format.bytes_per_pixel);
lab_buffer  = malloc (pixel_count * 3 * 4);

...... load data into srgb_buffer .......

babl_process (bablfish, srgb_buffer, lab_buffer, pixel_count);

...... do operation in lab space ........

babl_process (babl_fish(lab, srgb),
              lab_buffer, srgb_buffer, pixel_count);

/* the data has now been transformed back to srgb data */

If the existing pixel formats are not sufficient for your conversion needs, new ones can be created on the fly. The constructor will provide the prior created one if duplicates are registered.

const Babl *format = babl_format_new (babl_model ("R'G'B'"),
                                      babl_type ("u16"),
                                      babl_component ("B'"),
                                      babl_component ("G'"),
                                      babl_component ("R'"),
                                      NULL);

Vocabulary


+-
bits
64
bytes
8
bits
32
bytes
4
bits
8
bytes
1
bits
8
bytes
1
bits
8
bytes
1
bits
16
bytes
2
bits
32
bytes
4
bits
8
bytes
1
bits
8
bytes
1
bits
16
bytes
2
bits
16
bytes
2
components
R
G
B
A
components
R
G
B
components
Ra
Ga
Ba
A
components
R'
G'
B'
components
R'
G'
B'
A
components
R'a
G'a
B'a
A
components
Y
components
Y
A
components
Ya
A
components
Y'
components
Y'
A
components
Y'a
A
components
Y'
Cb
Cr
components
Y'
Cb
Cr
A
components
CIE L
CIE a
CIE b
components
CIE L
CIE a
CIE b
A
components
CIE L
CIE C(ab)
CIE H(ab)
components
CIE L
CIE C(ab)
CIE H(ab)
A
components
cyan
magenta
yellow
key
bytes/pixel
32
model
RGBA
components
double R
double G
double B
double A
bytes/pixel
32
model
R'G'B'A
components
double R'
double G'
double B'
double A
bytes/pixel
32
model
R'aG'aB'aA
components
double R'a
double G'a
double B'a
double A
bytes/pixel
3
model
R'G'B'
components
u8 R'
u8 G'
u8 B'
bytes/pixel
4
model
R'G'B'A
components
u8 R'
u8 G'
u8 B'
u8 A
bytes/pixel
16
model
RGBA
components
float R
float G
float B
float A
bytes/pixel
12
model
RGB
components
float R
float G
float B
bytes/pixel
16
model
Y'aA
components
double Y'a
double A
bytes/pixel
8
model
Y
components
double Y
bytes/pixel
16
model
YA
components
double Y
double A
bytes/pixel
24
model
Y'CbCr
components
double Y'
double Cb
double Cr
bytes/pixel
32
model
Y'CbCrA
components
double Y'
double Cb
double Cr
double A
bytes/pixel
3
model
Y'CbCr
components
u8-luma Y'
u8-chroma Cb
u8-chroma Cr
bytes/pixel
16
model
R'G'B'A
components
float R'
float G'
float B'
float A
bytes/pixel
8
model
R'G'B'A
components
u16 R'
u16 G'
u16 B'
u16 A
bytes/pixel
16
model
R'aG'aB'aA
components
float R'a
float G'a
float B'a
float A
bytes/pixel
8
model
R'aG'aB'aA
components
u16 R'a
u16 G'a
u16 B'a
u16 A
bytes/pixel
4
model
R'aG'aB'aA
components
u8 R'a
u8 G'a
u8 B'a
u8 A
bytes/pixel
12
model
R'G'B'
components
float R'
float G'
float B'
bytes/pixel
6
model
R'G'B'
components
u16 R'
u16 G'
u16 B'
bytes/pixel
8
model
Y'A
components
float Y'
float A
bytes/pixel
8
model
Y'aA
components
float Y'a
float A
bytes/pixel
4
model
Y'
components
float Y'
bytes/pixel
4
model
Y'A
components
u16 Y'
u16 A
bytes/pixel
4
model
Y'aA
components
u16 Y'a
u16 A
bytes/pixel
2
model
Y'
components
u16 Y'
bytes/pixel
2
model
Y'A
components
u8 Y'
u8 A
bytes/pixel
2
model
Y'aA
components
u8 Y'a
u8 A
bytes/pixel
1
model
Y'
components
u8 Y'
bytes/pixel
12
model
Y'CbCr
components
float Y'
float Cb
float Cr
bytes/pixel
16
model
Y'CbCrA
components
float Y'
float Cb
float Cr
float A
bytes/pixel
8
model
RGBA
components
u16 R
u16 G
u16 B
u16 A
bytes/pixel
4
model
RGBA
components
u8 R
u8 G
u8 B
u8 A
bytes/pixel
16
model
RaGaBaA
components
float Ra
float Ga
float Ba
float A
bytes/pixel
8
model
RaGaBaA
components
u16 Ra
u16 Ga
u16 Ba
u16 A
bytes/pixel
4
model
RaGaBaA
components
u8 Ra
u8 Ga
u8 Ba
u8 A
bytes/pixel
6
model
RGB
components
u16 R
u16 G
u16 B
bytes/pixel
3
model
RGB
components
u8 R
u8 G
u8 B
bytes/pixel
8
model
YA
components
float Y
float A
bytes/pixel
8
model
YaA
components
float Ya
float A
bytes/pixel
4
model
Y
components
float Y
bytes/pixel
4
model
YA
components
u16 Y
u16 A
bytes/pixel
4
model
YaA
components
u16 Ya
u16 A
bytes/pixel
2
model
Y
components
u16 Y
bytes/pixel
2
model
YA
components
u8 Y
u8 A
bytes/pixel
2
model
YaA
components
u8 Ya
u8 A
bytes/pixel
1
model
Y
components
u8 Y
bytes/pixel
12
model
CIE Lab
components
float CIE L
float CIE a
float CIE b
bytes/pixel
16
model
CIE Lab alpha
components
float CIE L
float CIE a
float CIE b
float A
bytes/pixel
3
model
CIE Lab
components
CIE u8 L CIE L
CIE u8 ab CIE a
CIE u8 ab CIE b
bytes/pixel
6
model
CIE Lab
components
CIE u16 L CIE L
CIE u16 ab CIE a
CIE u16 ab CIE b
bytes/pixel
12
model
CIE LCH(ab)
components
float CIE L
float CIE C(ab)
float CIE H(ab)
bytes/pixel
16
model
CIE LCH(ab) alpha
components
float CIE L
float CIE C(ab)
float CIE H(ab)
float A
bytes/pixel
24
model
CIE Lab
components
double CIE L
double CIE a
double CIE b
bytes/pixel
32
model
CIE Lab alpha
components
double CIE L
double CIE a
double CIE b
double A
bytes/pixel
24
model
CIE LCH(ab)
components
double CIE L
double CIE C(ab)
double CIE H(ab)
bytes/pixel
32
model
CIE LCH(ab) alpha
components
double CIE L
double CIE C(ab)
double CIE H(ab)
double A
bytes/pixel
4
model
R'aG'aB'aA
components
u8 B'a
u8 G'a
u8 R'a
u8 A
bytes/pixel
4
model
R'G'B'
components
u8 B'
u8 G'
u8 R'
u8 PAD
bytes/pixel
32
model
CMYK
components
double cyan
double magenta
double yellow
double key
bytes/pixel
16
model
CMYK
components
float cyan
float yellow
float magenta
float key

Shortcut Coverage

The diagram shown below visualizes the coverage of current shortcut conversions. Dots indicate a direct conversion is provided for, the height of the bar indicates the number of conversions steps needed in a chain of conversions. A DHTML version is also available.


 ··  ·â–····· â–    â–‚             â–â–   â–               · ··  · ── 0 RGBA double
  â–  â–â–‚â–â–â–â–  ·    â–             â–‚â–‚   â–‚               â–â–â–â–  ■── 1 R'G'B'A double
·    â–â–‚ â–â–â–â–      â–ƒ             â–‚â–‚   â–‚               â– â–â–  ■── 2 R'aG'aB'aA double
â–â–‚  ···▂▂▂▂▂ ■■··             â–‚â– â–‚ â–               â–‚â–‚â–‚â–‚  â–‚ ── 3 R'G'B' u8
â–â–â–‚  ·â–â–‚â–‚â–‚â–‚â–‚ · â–  â–             â–â–   â–‚               ▃▂▃▂  â–‚ ── 4 R'G'B'A u8
·■   ·â–â–â–â–â– â–‚    â–ƒ             ··   ·               â–â–â–â–  ■── 5 RGBA float
â–â–‚â–‚    â–‚â–‚â–‚â–‚â–‚ â–ƒ                  ▂· â–‚ â–               ▂▃▂▂  â–‚ ── 6 RGB float
· â–  â–  â–â–â–â–      â–ƒ             â–‚â–‚   â–‚               â–â–â–â–  ■── 7 Y'aA double
·â–â–  â–â–‚  â–â–  â–‚ â–ƒ  â–ƒ             ▃▂ â–ƒ â–‚               â–â–â–â–  ■── 8 Y double
·â–â–  â–â–‚â–  â–â– â–‚    â–ƒ             â–‚â–‚   â–‚               â–â–â–   ■── 9 YA double
·â–â–   â–‚â–â–  â– â–‚ â–ƒ  â–ƒ             ▃▂ â–ƒ â–‚               â–â–â–   ■──10 Y'CbCr double
·■  â–â–‚â–â–â–   â–‚    â–ƒ             â–‚â–‚   â–‚               â–â– â–  ■──11 Y'CbCrA double
                                                             ──12 Y'CbCr u8
â–·▂  ▂▃▂▂▂▂▂      ·             ▃▃   â–ƒ               â–‚â–‚â–‚â–‚  â–‚ ──13 R'G'B'A float
â–‚â–â–ƒ  â–ƒ ▃▃▃▃▃   â–  â–                                  â–ƒ ▃▃  â–ƒ ──14 R'G'B'A u16
                                                     ▃▃▃▃    ──15 R'aG'aB'aA float
 ▂           ■   ▂                                          ──16 R'aG'aB'aA u16
▃▂           ■·  ▂                                          ──17 R'aG'aB'aA u8
â–‚â–â–ƒ  â–ƒ ▃▃▃▃  · ·                                     ▃▃▃▃  â–ƒ ──18 R'G'B' float
▃▂           ■■                                            ──19 R'G'B' u16
 ■          · ■ ■ ·· ▂  ▂                                 ──20 Y'A float
 ▂           ■·  ▂   ■■ ·                                 ──21 Y'aA float
 ▂           ■▂  · ·                                        ──22 Y' float
 ▂           ■▂  ▂ ·■ ▃  ▂                                 ──23 Y'A u16
 â–ƒ           â–‚ â–  â–ƒ â–·▂    â–                                 ──24 Y'aA u16
 â–ƒ           â–‚ â–ƒ  â– â–â–·                                      ──25 Y' u16
â–â–‚â–‚  ·â–▂▂▃▃▃ â– â–‚  â–‚ ·â–â– â–ƒ  â–‚    â–‚â–   â–·â–â–            ▂▃▃▂  â–‚ ──26 Y'A u8
 â–ƒ           â–‚ â–  â–ƒ â–·▂ ·                                    ──27 Y'aA u8
▃▃▂  ·â–â–‚â–‚â–‚â–‚â–‚ â–‚ â–ƒ  â– â–â–·         â–‚â–‚ â–‚ â–ƒâ–▂·            â–‚â–‚â–‚â–‚  â–‚ ──28 Y' u8
 ▂           ■▂  ·                                          ──29 Y'CbCr float
â–‚â–â–ƒ  â–ƒ ▃▃▃▃  ·    â–                                  ▃▃▃▃  â–ƒ ──30 Y'CbCrA float
â–â–‚â–‚  ·â–â–‚â–‚â–‚â–‚â–‚ â–ƒ                  â–â–   â–               â–‚â–‚â–‚â–‚  â–‚ ──31 RGBA u16
â–â–‚â–‚  ·â–â–‚â–‚â–‚â–‚â–‚ â–ƒ                   ·   ·               â–‚â–‚â–‚â–‚  â–‚ ──32 RGBA u8
â–â–‚â–‚  ·â–â–‚â–‚â–‚â–‚â–‚ â–ƒ                       â–               â–‚â–‚â–‚â–‚  â–‚ ──33 RaGaBaA float
▂▃▃  â–▂▃▃▃▃▃                    â–‚    â–‚               ▃▃▃▃  â–ƒ ──34 RaGaBaA u16
▂▃▃  â–▂▃▃▃▃▃                     ·                   ▃▃▃▃  â–ƒ ──35 RaGaBaA u8
▂▃▃  â–·▃▃▃▃▃                    â–‚â–   â–‚               ▃▃▃▃  â–ƒ ──36 RGB u16
â–â–‚â–ƒ  ··▂▂▃▃▃ â–ƒ                  ·· ·                 ▂▃▃▂  â–‚ ──37 RGB u8
â–â–‚â–‚  ·â–â–‚â–‚â–‚â–‚  â–ƒ                  â–â–     ··            â–‚â–‚â–‚â–‚  â–‚ ──38 YA float
▂▃▃  â–▂▃▃▃▃▃                    ▂·   â–‚               ▃▃▃▃  â–ƒ ──39 YaA float
▂▃▃  â–·▃ ▃▃▃                    ▃■▃ ▂·              ▃▃▃▃  â–ƒ ──40 Y float
▂▃▃  â–▂▃▃▃▃▃                    â–‚â–‚   ▂·■            ▃▃▃▃  â–ƒ ──41 YA u16
▃    ▂▃                         ▃■  ▃ ·                     ──42 YaA u16
â–ƒ    â–‚â–                         ▃▂   â–ƒâ–▂·                    ──43 Y u16
â–▃▂  ·â–▂▃▂▂▂ â–ƒ                  â–‚â–‚   â–·â–â–            ▂▃▂▂  â–‚ ──44 YA u8
â–ƒ    â–‚â–ƒ                          â–    â–·▂                    ──45 YaA u8
â–â–‚â–‚  ·â–â–‚â–‚â–‚â–‚â–‚ â–ƒ                  â–‚â–‚ â–‚ â–ƒâ–â–·            â–‚â–‚â–‚â–‚  â–‚ ──46 Y u8
                                                             ──47 CIE Lab float
                                                             ──48 CIE Lab alpha float
                                                             ──49 CIE Lab u8
                                                             ──50 CIE Lab u16
                                                             ──51 CIE LCH(ab) float
                                                             ──52 CIE LCH(ab) alpha float
·     â–‚â–â–â–â–â– â–‚ â–ƒ  â–ƒ             ▃▂ â–ƒ â–‚                â–â–â–  ■──53 CIE Lab double
·â–â–  â–â–‚â–â– â–â– â–‚    â–ƒ             â–‚â–‚   â–‚                 â–â–  ■──54 CIE Lab alpha double
·â–â–  â–â–‚â–â–â–â–â– â–‚ â–ƒ  â–ƒ             ▃▂ â–ƒ â–‚                  â–  ■──55 CIE LCH(ab) double
·â–â–  â–â–‚â–â–â–â–  â–‚    â–ƒ             â–‚â–‚   â–‚               â–â–    ■──56 CIE LCH(ab) alpha double
                                                             ──57 B'aG'aR'aA u8
                                                             ──58 B'aG'aR'aPAD u8
·â–â–  â–â–‚â–â–â–â–â– â–‚ â–ƒ  â–ƒ             ▃▂ â–ƒ â–‚               â–â–â–â–    ──59 CMYK double
                                                             ──60 CMYK float
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
||||||||||111111111122222222223333333333444444444455555555556
0123456789012345678901234567890123456789012345678901234567890
total length: 2086
total cost  : 573208

Environment

If the environment variable BABL_STATS is set containting a html pixel format conversion usage matrix will be written to /tmp/babl-stats.html. This allows figuring out which conversions is taking up time during processing, and what shortcuts extensions might be created or improved to make babl do it's job faster.

Through the environment variable BABL_TOLERANCE you can control a speed/performance trade off that by default is set very low (0.000001) values in the range 0.01-0.1 can provide reasonable preview performance by allowing lower numerical accuracy

.

Extending

For samples of how the current internal API specification of data types, color models, and conversions look in the extensions/ directory. The tables in this HTML file is directly generated based on the data registered by BablCore (double and RGBA), BablBase (core datatypes, and RGB models), extensions (CIE Lab, naive CMYK, various shortcut conversions).

Directory Overview

babl-dist-root
 │
 ├──babl       the babl core
 │   └──base   reference implementations for RGB and Grayscale Color Models,
 │             8bit 16bit, and 32bit and 64bit floating point.
 ├──extensions CIE-Lab color model as well as a naive-CMYK color model.
 │             also contains a random cribbage of old conversion optimized
 │             code from gggl. Finding more exsisting conversions in third
 │             part libraries (hermes, lcms?, liboil?) could improve the
 │             speed of babl.
 ├──tests      tests used to keep babl sane during development.
 └──docs       Documentation/webpage for babl (the document you are reading
               originated there.

TODO

Support for conversions between formats that have higher dimensionality than RGBA. (arbitrary meaningless components) Support for datatypes that are not a multiple of 8bit. dithering dynamic data attached to format, or internal handling of icc through a registered set of profiles Stocastic runtime profiling with running average of the peformance for conversions, to avoid problems incurred if other cpu intense is happening when babl tests a conversions.

Copyright

Babl is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.

Authors

Øyvind Kolås pippin at gimp.org
Original author.
Sven Neumann sven at gimp.org
Build sanity and optimizations.
Michael Natterer mitch at gimp.org
Build sanity.
Kevin Cozens
Build sanity.
Tim Mooney
Portability fixes.
Michael Schumacher schumaml at cvs.gnome.org
win32 support for dynamic extensions.
Portability fixes.
Jan Heller jheller at svn.gnome.org
Optimizations, refactoring and documentation.
Mukund Sivaraman muks at mukund.org
Sparse fixes and sanity.
dmacks at netspace.org
Build sanity
Sam Hocevar
Build sanity.
Zhang Junbo
Frequency domain color model.
Martin Nordholts
Optimizations and API overhaul.
Gary V. Vaughan
Multiplatform build support.
Stanislav Brabec
Portability patch.
Hubert Figuiere
C++ friendliness patch.
Danny Robson
Code cleanups.
Fryderyk Dziarmagowski freetz at gmx.net
Code cleanups.
Daniel Paredes García danipga at gmail.com
Initial work to make babl threadsafe
/babl-0.1.3


You are viewing a mobilized version of this site...
View original page here

Mobilized by Mowser Mowser