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User Interface Design Patterns

User Interface Design patterns are recurring solutions that solve common design problems. Design patterns are standard reference points for the experienced user interface designer.

This site will help you in two ways: You can read insightful design pattern articles and browse screenshot examples.

Pattern categories

Getting input

Getting the user to input data is a task that should be tailored to the context of use.

Navigation

The user needs to locate specific features and content and needs navigation to accomplish this.

Dealing with data

Data can be searched, formatted, overviewed, and browsed in a variety of ways.

Social

Allow the user to associate, communicate, and interact with other people online.

Miscellaneous

Patterns that haven't found their main category yet.

Recently added patterns Rss

Slideshow

Slideshow

Images Jan 11

The user needs to skim through stories without scrolling or any other unnecessary mouse movements. Read more

Gallery

Gallery

Images Jan 5

The user needs to browse a series multiple images in a high resolution. Read more

Tour

Tour

Explaining the process Jan 9, 2011

The user need to learn about an offered service or product or make the decision to join a service or buy a product. Read more

Product page

Product page

Shopping Oct 26, 2010

The user need to know details about a product in order to make a purchase decision or satisfy a need for support. Read more

Pricing table

Pricing table

Shopping Oct 25, 2010

The user needs to get an overview of what pricing plans are offered and how they differ Read more

Event calendar

Event calendar

Content Mar 16, 2010

The user wants to find events of interest happening in a certain period of time. Read more

Show all patterns

Recently uploaded screenshots Rss

google.com www.news.com.au github.com pagination2 taptaptap giftsproject Design_Carousel Cinema Design_1328658794434 Design_1328658314692 Design_1328658355100 Design_Flows Design cal-widget facebook.com ui-patterns.com AS 22
Upload your own Show all screenshots

Browse categories

Recent blog posts Rss

Designing for push and pull in web design

Designing for push and pull in web design

Written by toxboe on Dec 4, 2011

The profession of improving usability asks how we best help our users fulfill their goals. The goal and task orientation of usability is carved into stone in the ISO standard definition for what usability is. There is however a part of the usability profession that can’t be concerned with a clear goal. Continue reading 3 comments

Optimization vs innovation

Optimization vs innovation

Written by toxboe on Oct 24, 2011

You might have tried it before: as you incrementally tweak your web application with small changes, you can’t seem to convert your users any better. It seems as if you’ve hit a dead end. A large number of A/B tests and multivariate testing seem to have found the best working solution. Is the essence of my application just not good enough to convert better? Continue reading 1 comment

Psychology of rewards in web design

Psychology of rewards in web design

Written by toxboe on May 3, 2011

Rewards is a mechanism for telling users that they have done well – that their actions have been judged favorably. Continue reading 1 comment

Win a free Freckle licence

Win a free Freckle licence

Written by toxboe on Apr 11, 2011

Appsumo.com and Freckle loves UI-Patterns.com. So much that they decided to give away 3 offerings of their 1 Year of their Solo Plan a $120 value for free – for you! Continue reading 9 comments

The three levels of design patterns: Implementation, flow, and context

The three levels of design patterns: Implementation, flow, and context

Written by toxboe on Apr 5, 2011

User interface design patterns work on three levels: implementation, flow, and context. Each level address very different design concerns, so be careful which one you use when. Continue reading 11 comments

What is good design?

What is good design?

Written by toxboe on Feb 3, 2011

Good design is not just what looks good. It also needs to perform, convert, astonish, and fulfill its purpose. It can be innovative or it might just get the job done. Continue reading 1 comment


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