Building Modern Web Apps with HTML5 and DART - GWT
The Ext GWT team has been hard at work on Ext GWT 3.0 and we’re happy to announce the availability of Ext GWT 3.0 PR5. This will be the last developer preview release as we move toward our 3.0 beta releases.
Finally, he finished with an interesting thought – that one of the main scalability issues with any web framework is people i.e. the competencies and preferences of the developers on the team.
The goal of the Dash effort is ultimately to replace JavaScript as the lingua franca of web development on the open web platform.
It appears that many people, including decision makers, are not fully aware of important GWT abilities and limitations. Many features in recent releases of GWT and related projects can be real game changers for the developers and for the end users. Here I am going to address common misconceptions and provide solutions to common issues.
In Ext GWT 3.0 we solve this problem by providing a draw framework that runs everywhere, from IE6 to Chrome 12 that is developed as a pure GWT library.
Gwt4Touch: GWT API for Sencha Touch
GWT Mobile is a cross-platform mobile development tool using Google Web Toolkit technology. It provides a set of UI widgets optimized for mobile devices, a ORM module to persist objects to the browser database, and a wrapper to access PhoneGap functions from GWT
GWT Mobile PhoneGap is a GWT wrapper of the PhoneGap Javascript library. It implements all the PhoneGap functions, and provides links to the PhoneGap API documentation. It is an indispensable app for PhoneGap programmers.
In my opinion, dependency injection allows a much cleaner structure, enables configuring the application in an elegant and easy way and, when used together with an event bus, produces low-coupled high-modular applications.
In this article, we have applied new dependency injection recipes to our GWT demo application. I hope that they can help you give a better structure to your GWT applications and also learn dependency injection features and its “best practicesâ€.
Spiffy UI Framework – REST, Security, and Rapid Development for GWT
During GoogleIO an API for games was announced by Google. To test this API I gave two days to two developers of my team to understand this API and to reproduce a demo from Microsoft.
Here's a quick introduction into making a canvas based game using GWT and the problems that I ran into. If you’re even more hasty, here’s the source code so you can just get it building and running.
The Spiffy UI framework takes the power of GWT and adds patterns, widgets, and utilities to make beautiful, fast, secure, maintainable web applications.
Sparklines is a component for GWT and Vaadin that implements sparklines as described by Edward Tufte.
The goal of the GWT Graphics library is to provide a consistent cross-browser vector graphics library for Google Web Toolkit. GWT Graphics uses SVG and VML for creating graphics.
I am curious to see what Rovio leveraged when building the app with GWT. Is much of their Android codebase in there (given that although Java, the lower level platform is quite different
Library providing easy to use cross-platform browser sound capabilities to Google Web Toolkit (GWT) projects.
ForPlay is a cross-platform game abstraction library for writing games that compile to HTML5 (WebGL and Canvas), Java, Android and Flash
