“Hack of All Trades” – An Interview With Eureka Co-Creator Andrew Cosby (GeekDad Weekly Rewind)

By GeekDad Rewind Email Author 7:30 am |  Categories: Armchair Geek, People  | Edit
Andrew Cosby

Photo courtesy of Andrew Cosby

A little more than a year ago, I found myself unexpectedly hooked on Syfy’s Eureka.

Perhaps not so unexpectedly, the Syfy network announced the entertaining and enjoyable show would end following the forthcoming fifth season, which has wrapped production and is set to air sometime this summer.

As the end of Eureka draws near, though, co-creator Andrew Cosby is as busy as ever.

A geeky dad and self-described “hack of all trades” who works in comics, television, movies and has been known to “go a little nuts around Halloween,” Cosby recently took some time for an email interview with GeekDad about Eureka, fatherhood, and what just might be the next big “v-word” in rabid fan circles.

Booth: Let’s start by talking about Eureka. Can you give a brief history of how the show came about, and what your inspirations and goals for the show were?

Cosby: It actually started as an animated series pitch, just this half-baked concept collecting dust in the dark recesses of my Scotch-addled brain. You know, one of those ideas you don’t do anything with and then wind up yelling at the screen when someone else beats you to the punch. But not this time, thanks to my good friend and co-creator Jaime Paglia, who approached me while I was working on my first television series, Haunted. That’s the Matthew Fox show you haven’t seen. Anyway, Jaime and I had written a movie for Akiva Goldsman over at Warner Bros (about a hit man hired to kill Santa Claus – don’t ask), and we were looking to do something else together. We went to lunch, put our ideas on the table, and Eureka was the one that stuck.

As a product of the Lucas/Spielberg generation, I’ve always been a massive sci-fi geek, so this presented the perfect opportunity to write weekly love letters to all those great science fiction movies of yesteryear. You see, my own recipe for success is to continually tap that little 8-year-old living inside me on the shoulder and ask him what he wants to do today. On this particular occasion, the chubby little bastard put down his bowl of Cocoa Puffs and yelled, EUREKA! Which gave the rebellious 30-year-old on the outside a chance to take a risk with a unique genre hybrid, blending sci-fi and comedy, which was traditionally something you simply did not do, at least not if you wanted to, you know… get paid and stuff. Thankfully, the folks at Syfy (back when it was still called Sci-Fi) saw the method to my madness and took a risk of their own. Now, here we are five seasons later, with the most successful cancelled series in the history of the network. Go figure.

Continue Reading ““Hack of All Trades” – An Interview With Eureka Co-Creator Andrew Cosby (GeekDad Weekly Rewind)” »

Real Life Leveling Via Fitocracy: Update

By James Floyd Kelly Email Author 7:00 am |  Categories: People  | Edit

Fitocracy.com

Back in October, I wrote up a post about the Fitocracy.com beta tool that allows users to sign up, track their workout and exercise routines, and compete against other members all while leveling up, grabbing achievements, and performing quests. Well, I wanted to do a follow-up now that just over 3 months has passed and let you know how it’s been going.

First (and the most obvious), I’ve managed to get back into shape. Really into shape. I do believe I’m in better condition now (age 42) than I was in college. No lie. The only thing I’m not doing right now that I could do in college is bench 225, but I’m fast approaching that goal. I don’t overheat like I did the first few weeks back at the gym, and I find that I’m often having to call it quits just because I’ve run out of time, not energy. I still do the occasional crazy day where I just go in and try to lift as much as possible (without injuring myself), but all in all I’ve been fairly successful at following a 3 day workout (currently down to 2 days a week because I’ve taken up running.).

Second: yes, I’m running. I’ve always hated running. Still do. But I’m finding that it’s the perfect fit for those days when I can’t get to the gym but I have energy that I want to burn. That, and I’m trying to prep for the 5K zombie run that I’ve signed up for — not sure if I’ll actually be able to finish a 5K (hoping adrenaline from the fast zombies will help there) but I’m doing it.

Continue Reading “Real Life Leveling Via Fitocracy: Update” »

A Google-a-Day Puzzle for Feb. 18

By Ken Denmead Email Author 12:01 am |  Categories: Armchair Geek, Projects and Activities, Science and Education, The Internet  | Edit

Our good friends at Google run a daily puzzle challenge and asked us to help get them out to the geeky masses. Each day’s puzzle will task your googling skills a little more, leading you to Google mastery. Each morning at 12:01 a.m. Eastern time you’ll see a new puzzle, and the previous day’s answer (in invisitext) posted here.

SPOILER WARNING:
We leave the comments on so people can work together to find the answer. As such, if you want to figure it out all by yourself, DON’T READ THE COMMENTS!

Also, with the knowledge that because others may publish their answers before you do, if you want to be able to search for information without accidentally seeing the answer somewhere, you can use the Google-a-Day site’s search tool, which will automatically filter out published answers, to give you a spoiler-free experience.

And now, without further ado, we give you…

TODAY’S PUZZLE:

If it takes you 20 minutes to drive to a Renaissance festival, how long will that be in the medieval measurement of “the twinkling of an eye�

YESTERDAY’S ANSWER (mouseover to see):

Search [supernova energy enemy]. Scan through the results and notice the word “foe,” meaning enemy. If you then search [foe supernova] you will find that a foe is a unit used to denote the huge amount of energy produced by a supernova.

Homepage photo: Jeff Kubina/Flickr

Fun Weekend Coding Marathon Benefits Charity

game dev

When I was studying engineering, I took a couple of introductory programming courses (Pascal – yikes!) that were required. For one of them, I have a fond memory of one particular assignment given by the instructor for extra credit — he broke those of us who wanted to try for it into teams of four and gave us 24 hours to complete it. Class ended (around 3 or 4pm in the afternoon if I remember correctly) and we all ran for the computer lab — this was before everyone had their own computer and definitely pre-Web.  I don’t remember all the details, but we had to create a program that would take a random set of numbers provided by the instructor (about 1000 or 2000 numbers between 1 and 100) and sort them in numerous ways — low-to-high, evens only, primes, etc… there were about 10 or so sorting patterns we had to run the data through. I remember spending the night in the lab with my team and the rush to finish it prior to class starting. I distinctly remember the panic we felt as we waited for the dot-matrix printers to print out both our code and the results sheet that were required… and running through the hallways to get to class. We got the extra credit and a solid appreciation for coding marathons.

This weekend, the folks over at Humble Bundle are doing a weekend long coding session — 60 hours to create a new game. What’s cool about it is that the money raised in support is being donated to charity and the style and genre of the game they are designing was voted on by the public (voting is now closed). What’s even more fun is that they’re streaming LIVE the video from the coding session and you can watch and listen in. It’s not all in English, and it’s not all that exciting, but there are moments that have been fun as they’ve demo’d early versions of the graphics. I also found it funny to hear some Fleetwood Mac tunes playing in the background — interesting choice of music!

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9 Things Parents Should Know About The Secret World of Arrietty

By Matt Blum Email Author 10:26 am |  Categories: Armchair Geek  | Edit

Arrietty encounters the cat in The Secret World of Arrietty. Image: Disney/Studio Ghibli

1. Will I like it?

Yes, if you go in knowing what to expect. This is a sweet, beautiful and sometimes funny movie, so if that’s what you go in expecting I promise you’ll be richly rewarded. It’s a terrific story, loosely based on Mary Norton’s classic novel The Borrowers, about a 14-year-old girl named Arrietty and her parents, who are Borrowers and thus only inches tall. They live underneath the floorboards of a house, venturing out to “borrow” what they need and trying to avoid being seen by the “beans” (normal-size humans). As the movie opens, a sick boy named Shawn comes to stay at the house to rest before surgery, and it isn’t long before Arrietty, on her first “borrowing” with her father Pod, is seen by Shawn. Fortunately, Shawn only wants to help the Borrower family, but the same can’t be said of the housemaid Hara, who wants nothing more than to capture them to prove that she wasn’t crazy when she claimed to have seen them some time before. Saying much more than that would spoil the movie, but suffice to say it’s a very good movie for kids, which should give you an idea how it ends.

2. Will my kids like it?

I’d be shocked if they didn’t. It’s easy to identify with Arrietty, who’s smart and daring, and who loves her parents (who are the only other Borrowers in her world) more than anything. We also would all like to think that we’d react as Shawn does when confronted with tiny people who live under the floorboards of our house, even if any sensible person would in reality take pictures of them and contact the National Academy of Sciences or some such organization. And few kids will fail to be awed by the richness of the film’s visuals, which are always interesting and occasionally breathtaking. The story is fairly simple, there is some suspense and a possibly scary bit when Arrietty’s mother Homily is captured by Hara, but there are also many funny scenes (some including a cat), and the movie wraps up in an hour and a half.

I’d say the film is good for most kids age 6 and older, and probably quite a few slightly younger ones as well. Too much younger and they may be scared by Hara’s attempts to capture and/or kill the Borrowers.

3. Disney usually gets some pretty good voice talent to dub the Studio Ghibli films. How is it this time?

The voices are very good. Disney TV stars Bridgit Mendler and David Henrie do very good jobs as Arrietty and Shawn — Mendler portraying Arrietty’s wonder and fear at the various events without going overboard, and Henrie giving the weak but brave Shawn just enough earnestness without (usually) taking it too far. Comic actors Will Arnett and Amy Poehler, who are married in real life, do the voices of Pod and Homily (Arrietty’s parents), and do a fine job: Arnett does well with the understated Pod, and Poehler does a terrific job with the loud and over-the-top Homily.

But there’s really no doubt who the real voice star of the film is: Carol Burnett as Hara. For my money, this is the most inspired bit of casting in any of the Studio Ghibli American dubs: Hara is supposed to be crazily obsessed and loud, but very (unintentionally by the character) funny, and if there’s any actress who can play that kind of role better than Burnett, I can’t think of her. She just runs away with every scene Hara is in.

4. Is this similar to previous Studio Ghibli films I’ve seen?

Well, first off, it’s important to note that legendary animator/director Hayao Miyazaki did not direct this film, but his protégé Hiromasa Yonebayashi did. Miyazaki wrote the screenplay and produced the film, so his distinctive style, if not always obvious, isn’t missing, either. Certainly there are few animators who are better able than Miyazaki to put the audience in a new, amazing world and let them experience the wonder of it without pushing it in your face, and in this Yonebayashi does just as good a job as his mentor. The task of doing this in The Secret World of Arrietty is doubly difficult, because it’s a new world, but it’s also the “real” world from a very different perspective. You’ll see parts that will remind you of Ponyo or My Neighbor Totoro, but you’ll also see bits that will seem entirely new, and to my mind that makes the experience all the better, in a way.

I will say that, while I really enjoyed the movie, it didn’t blow me away. It won’t stay with you the way Spirited Away does — although comparing other films to that masterpiece seems somewhat unfair, like comparing almost any non-Shakespearean play to King Lear. And while seeing The Secret World of Arrietty twice is certainly no chore, I think it lacks the re-viewability of, say, My Neighbor Totoro.

Continue Reading “9 Things Parents Should Know About The Secret World of Arrietty” »

The GeekMoms Podcast #15 Feed the Monster and NEW GeekMom Book Club!

By GeekMom Blog Email Author 9:30 am |  Categories: GeekMom  | Edit

GeekMom Nicole Wakelin talks to Kristin Fitch, CEO and Co-Founder of ZiggityZoom.com about how she started this family oriented website with her Mom.  You’ll hear what got her started, some of the challenges of running the site, and about the wonderful things you can find there, including an adorable app for kids called Feed the Monster. And GeekMom Mandy Horetski stops by to chat about the new GeekMom Book Club launching this Monday.

Nicole Wakelin: Website and Twitter
“Chaos” Mandy Horetski: Website and Twitter
Music: Rebecca Angel

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Interview: Faith Erin Hicks on Friends With Boys

By Jonathan Liu Email Author 8:30 am |  Categories: Armchair Geek, People  | Edit

Friends With Boys by Faith Erin HicksFaith Erin Hicks is a comic book artist in Halifax, Nova Scotia. Her latest comic, Friends With Boys, is a semi-autobiographical tale of a ninth-grade girl entering public school for the first time (after being homeschooled). The comic has been serialized online — it’s nearly over — and the conclusion coincides with the publication of the hard copy from First Second books. I mentioned Friends With Boys back in August when I first heard about the project, and my wife and I have both been following along with Maggie’s adventures.

If you haven’t already, check out the website, which not only has pages from the comics but also comments from Hicks about its creation, real locations she used in the comic, and some of her own creative techniques. And, of course, go order yourself a copy of the book, which is great. The story captures really well the feeling of entering the unknown, and the ecstasy and agony of making new friends.

I got a chance to ask Hicks a few questions via email about the book.

Liu: Hi, Faith! I’ve really been enjoying following along with Friends With Boys online, particularly getting to read some of your notes about the pages. What has that experience been like for you as a comics creator?

Hicks: Really great! It’s a lot of work to maintain the website and try to blog and come up with interesting topics for blogging and keep on top of reader comments, but I’ve really enjoyed the response from readers. I started out doing online comics, so I feel like I’m returning to my roots. I love the immediacy of the internet, and seeing how people respond to a certain character or a certain part of the book. Some parts readers liked and responded to quite a bit, others they were a little cooler towards. It’s really interesting, and very valuable to me as a creator.

Liu: When you started posting the pages, how much of the artwork was actually completed — were you actually finished with the book at that point, or still working on it?

Hicks: I was finished drawing Friends With Boys by the time it started going online. We (my publisher, agent and I) started talking about putting it online before I’d finished drawing, but it was such a long process I’d completed the comic by the time it went online.

Liu: I know the story is inspired by your own life, growing up with brothers and being homeschooled. Did that make it easier or harder to write the story? Did you feel more personally invested in making sure this story turned out a certain way?

Continue Reading “Interview: Faith Erin Hicks on Friends With Boys” »

Review: Rory’s Story Cubes: Actions and Voyages

By Jenny Williams Email Author 8:15 am |  Categories: Armchair Geek, Board Games  | Edit

Rory's Story Cubes: Actions. Image: Gamewright

The original version of Rory’s Story Cubes, done by The Creativity Hub (home of Rory O’Connor and Anita Murphy), has been around for a while. I reviewed it a couple of years ago, along with the second set, Actions, which was then only available overseas.

Now Rory’s Story Cubes: Actions is available in the United States, and the newest set, Voyages, is available in other parts of the world. Rory gave me a sneak peak at the Voyages Cubes, and they might just be my favorite set yet. They officially launched at the Nürnberg Toy Fair in early February and are now available in the UK and Republic of Ireland. They will be available in some European and Asian countries in March.

Each of the Rory’s Story Cubes sets include nine quality six-sided dice, with each face showing a different image. The idea is to roll all of the dice and then tell a story integrating the resulting pictures. This is a great activity for all ages including kids, adults with kids, or adults on their own. Stories can be told aloud, written down, or made into an invented game. Your imagination is your only limitation. The Cubes are also good for use in any language, since there are no words on the dice.

Continue Reading “Review: Rory’s Story Cubes: Actions and Voyages” »

Shadowlaw: Action and Alternate History Melded Seamlessly

By Corrina Lawson Email Author 8:00 am |  Categories: Armchair Geek  | Edit

When I interviewed television and comic writer Brandon Easton in October about his upcoming graphic novel Shadowlaw, I was intrigued by his description of an alternate history where the Catholic Church has taken over control of the world, supposedly to bring everyone into the faith and protect it from evil. But all is not as it appears with the church hierarchy and its enemies, and it becomes difficult if not impossible to tell the difference between the good guys and the bad guys.

The book sounded great but it also seemed a weighty idea and I wondered if all the world building would overwhelm the action.

I needn’t have worried. This story is one of the best I’ve read at integrating eye-popping action sequences and backstory. The pacing never slows down and the story never sags.

Once I started reading my review copy, I couldn’t stop until I reached the end. The plot kept surprising me in a good way. I had to find out what was really going on, I worried for the main character’s physical and emotional well-being, and I became invested to the point where I was bummed when the story ended and I didn’t have more.

I hesitate to go into details without giving away spoilers but the basic plot is that Rictor Caesario, the foster son of one of the church’s most prominent members, makes a decision during his mission to pacify a local uprising that changes his life and throws him right in the middle of the struggle between the New Earth Alliance run by the Church and its opponents, both seen and unseen.

Rictor is what holds the narrative together as readers view the story entirely through his eyes, which means whenever he’s surprised, so are we. He’s a great mix of being a confident, almost cocky fighter, and a sometimes confused person of faith.

You can read a seven-page preview at the Shadowlaw website.

A Wrecking Ball for Writer’s Block: The Storymatic Creates Stories

Ever wish you had something to write about when your brain goes dead? The Storymatic is here to the rescue.

Part writing prompt, part teaching tool, part parlor game, The Storymatic is a clever little box packed with 500+ cards. Open the lid and you open a nearly endless realm of possible plots, characters, situations, conundrums, and tall tales.

A gold card.

Here’s how it works. First, you draw two gold cards.

They might be “dentist” and “amateur boxer.” These form the basis of your main character: a dentist who also happens to be a heavyweight champ (or failed heavyweight champ, or heavyweight wannabe) or a heavyweight boxer who is studying to be a dentist (‘cuz he feels guilty about all the teeth he’s knocked out).

Or perhaps you get “member of the wedding” and “person with a devastating secret.” You can’t go wrong with that.

Either of these characters sound like fun. Like trouble. Like a good story.

One of the copper cards from The Storymatic

Then you pull one or two copper cards. You might draw a “at last, love,” or “email that cannot be un-sent.” These are situations, and they begin to lead you into a story.

You feel a narrative brewing, don’t you?

I’ve tried The Storymatic in my writing classes, and I can attest it’s foolproof. You can’t NOT write a story. Or write a song. Or make a movie. In other words, you can’t not starting spinning a tale.

Best of all, it’s not an app. It doesn’t require electricity. All you need is the box of cards, a pencil and paper, and a little time. And it’s great for kids and teens, too.

Continue Reading “A Wrecking Ball for Writer’s Block: The Storymatic Creates Stories” »

Nanoscience Is at Work in The Secret World of Arrietty

By Kathy Ceceri Email Author 7:15 am |  Categories: Armchair Geek  | Edit

In The Secret World of Arrietty, water drops look bigger. Image: Disney

In the early days of Disney hand-drawn animation, the term “special effects” was used very differently than it is in modern filmmaking. In a live-action movie, making Pinocchio’s nose grow or setting Dumbo the elephant soaring above the circus audience would be considered a special effect — but in an animated film, they were business as usual! Instead, special effects referred to recreating the forces of nature: water splashing in a stream, the wind causing a flag to ripple, candle flames flickering, smoke billowing, and fields of grass waving in the breeze.

According to the book Elemental Magic, Volume I: The Art of Special Effects Animation, from 1935 to 1941, around the time Disney was making Fantasia, there were over 100 artists in the special effects department devoted to drawing every type of “natural” phenomena from rain falling to pixie dust glittering.

And special effects of nature played a big part in The Secret World of Arrietty, the new Studio Ghibli animated version of the children’s classic series The Borrowers by Mary Norton. Arrietty and her dollhouse-sized family live in a very different world than you and I, as the hand-drawn special effects animation made very clear. (See Matt Blum’s review of the film and Erik Wecks’s review of the book.)

One aspect of this micro-world is the way liquids behave. When Arrietty’s mother Homily goes to pour a pot of tea, it doesn’t just pour out of the spout. Instead, it squeezes out, giant drop by drop.

Why does it behave that way? Because of something called surface tension. And to understand surface tension, you have to understand the way molecules of water behave. Water, of course, is made up of H2O — two hydrogen atoms, and one oxygen atom. A hydrogen atom has only one proton in its nucleus, making it the smallest atom there is. Oxygen, with eight protons, is slightly larger. When you stick two hydrogen atoms together with an oxygen atom, they look something like Mickey Mouse’s head — two little round ears sitting on a round head. And because those hydrogen atoms each have a negatively-charged electron sticking out, the side of the molecule with the “ears” has a slightly negative charge. This makes a water molecule behave kind of like a magnet with a negative and positive pole.

Continue Reading “Nanoscience Is at Work in The Secret World of Arrietty” »

Help Kickstart JammerUp, the Roller Derby Board Game

By Jonathan Liu Email Author 7:00 am |  Categories: Board Games  | Edit
JammerUp game in progress

JammerUp prototype (not final art). Photo: Jonathan Liu

Overview: JammerUp puts you in the shoes — er, skates — of a roller derby team, setting up blocks and getting your jammer ahead of the pack to score. The game, designed by a mom who’s also a roller derby ref, is currently seeking funding on Kickstarter, with just over a week left to go. Check out my interview with Niki and Robin Hammond, designers of the game, and then read ahead for more on how the game works.

JammerUpPlayers: 2

Ages: 8 and up

Playing Time: 40-60 minutes

Retail: $25 on Kickstarter for the basic game, plus higher levels for bonus rewards

Rating: Whip-tastic. While the game is still undergoing playtesting and tweaking, the rules so far allow for both deep strategic play and an element of chance.

Who Will Like It? At its heart, JammerUp is an abstract strategy game with moving and blocking, so fans of that genre will appreciate the pure strategy aspect. But it may also appeal to fans of roller derby, plus the “take your chances” version of the game adds some die-rolling and cards to mix things up.

Continue Reading “Help Kickstart JammerUp, the Roller Derby Board Game” »

The Borrowers, Inspiration Behind The Secret World of Arrietty

By Erik Wecks Email Author 6:30 am |  Categories: Armchair Geek  | Edit
Homily in her kitchen and Arriety reading in the background
One of Diana Stanley’s Illustrations for the 1952 British Editions of The Borrowers by Mary Norton

The English language version of the Studio Ghibli film The Secret World of Arrietty arrives in theaters today (check out Matt Blum’s review and Kathy Ceceri’s perspective on the film’s science). The book which inspired Miyazaki’s film was written by Mary Norton and published in 1952 under the name The Borrowers.  Before she wrote The Borrowers, Norton, who died in 1992, wrote Bed-knob and Broomstick, which later went on to inspire the 1971 Disney film. However, The Borrowers cemented Norton’s career as a children’s author. At its release, The Borrowers won the prestigious Carnegie Award for children’s literature in Britain. The Carnegie is the British equivalent of the American Newbery award. The success of the book led to five sequels, including The Borrowers Avenged, published in 1982, 30 years after the original.

The Borrowers tells the story of a family of little people who live beneath the kitchen floor of a deteriorating English country home. Pod and Homily Clock care for their adventurous daughter Arrietty by borrowing what they need, and a little more, from the human “beans” who live up above. So as not to arouse suspicion, they take only things which will not be missed, such as sheets of blotting paper and old cigar boxes. From these items they make a life and a home.

In a word, Norton’s book can best be described as precious. In recent times that word has taken on important and powerful ironies to make some clear points, but Norton writes before these ironies came to give the word notes of condescension. Thus, it seems appropriate to use the best meanings of the word precious to describe her work.

Continue Reading “The Borrowers, Inspiration Behind The Secret World of Arrietty” »

Free Code Friday: Win Pushmo for the Nintendo 3DS

By Z Email Author 6:00 am |  Categories: Electronic Geek, Toys and Technology  | Edit

Pushmo screen shotAs we at last break free from the post-holiday video game doldrums and soldier on into the year’s bumper crop of amazing new releases — I’m looking at you, Mass Effect 3 — we at GeekDad are pleased to offer a lucky few readers the chance to score some diminutive downloadable goodies that you may have otherwise overlooked. Our friends at Nintendo were kind enough to provide us with five complimentary download codes for 3DS eShop exclusive Pushmo.

This engaging puzzler combines an enchanting art style with a deviously simple game mechanic; you just need to push and pull the climbable blocks so that our hero Mallo can rescue stranded children from the top of these Pushmo structures. Boasting hundreds of pre-loaded levels as well as the option to create and share your own, it’s endless fun for gamers of all skill levels.

To enter just complete the form below before 11:59 PM this Sunday, February 19th. Five winners will be chosen from all valid entries and contacted via email. Please note that these codes can only be used by Nintendo 3DS owners in the US, and be sure to come back next week for another exciting installment of Free Code Friday.

Problem with the embedded form? Try a direct link.

Giveaway rules:

Open to US residents only.

One entry per physical address.

Must be 18 or older to enter.

Winners will be chosen at random from qualifying entries.

Winners will be notified via the email supplied at time of entry.

Special thanks to Nintendo of America!

A Google-a-Day Puzzle for Feb. 17

By Ken Denmead Email Author 12:01 am |  Categories: Armchair Geek, Projects and Activities, Science and Education, The Internet  | Edit

Our good friends at Google run a daily puzzle challenge and asked us to help get them out to the geeky masses. Each day’s puzzle will task your googling skills a little more, leading you to Google mastery. Each morning at 12:01 a.m. Eastern time you’ll see a new puzzle, and the previous day’s answer (in invisitext) posted here.

SPOILER WARNING:
We leave the comments on so people can work together to find the answer. As such, if you want to figure it out all by yourself, DON’T READ THE COMMENTS!

Also, with the knowledge that because others may publish their answers before you do, if you want to be able to search for information without accidentally seeing the answer somewhere, you can use the Google-a-Day site’s search tool, which will automatically filter out published answers, to give you a spoiler-free experience.

And now, without further ado, we give you…

TODAY’S PUZZLE:

A supernova doesn’t have enemies, but it does emit energy in units whose name is a synonym for enemy. What is that unit?

YESTERDAY’S ANSWER (mouseover to see):

Search [manok lechon baboy kinilaw] to find that these are all common foods of the Philippines. A really good guess would be that your spouse has flown you to the Philippines for your weekend adventure.

Covers of AD&D Reprint Rulebooks Released

By Ethan Gilsdorf Email Author 10:30 am |  Categories: Everything Else, Projects and Activities, Toys and Technology  | Edit

The covers of the three new AD&D core rulebook reprints. Like? No like?

As previously reported by GeekDad’s MJ Harnish, Wizards of the Coast announced last month that, as a fundraiser for the Gygax Memorial Fund, they’d be releasing reprints of the original Advanced Dungeons & Dragons (AD&D) Players Handbook, Dungeon Masters Guide, and Monster Manual. They’re coming out in April, with guts that are, Wizards says, exact reproductions of the originals.

The original DM's Guide cover design. Oops. I mean "DMs Guide."

You remember that minuscule text and those impossible-to-read charts (especially in the DMs Guide)? I’m sure you also recall the very cool black and white interior artwork and cartoons — I know I do. What adolescent boy could forget the subtle nudity of the Monster Manual’s succubus and lamia?

Word has it that the insides, in all their sometimes impressive, sometimes goofy glory, will be preserved.

So while the new editions are using high-quality scans of those guts, there will be new art work and new designs for the covers.

Now, that new cover artwork — or, you might say, mash-up of old and new — has been revealed.

What do you think?

The original Players Handbook, with the whole D&D adventuring party. I love those guys prizing the jewel from the eye of the statue.

Are the visual references to the original books too subtle? Do they wreck the memory of those hallowed tomes and should have Wizards simply reproduced the original designs as-is?

For the Players Handbook, did folks want to see that ruby-eyed idol in the context of the full scene? Is the dragon (is it a dragon?) from the original Monster Manual cover, now poking through the hole of the new MM’s faux-leather tome, a classy touch, or just plain silly?

Yep, you know what this is. Circa 1977.

For the DMs guide design, I know I miss the magic-user and fighter in the foreground battling that nasty demon in the background. IMHO, it’s not just images of monsters that are evocative, but the characters confronting them that creates the drama in my mind.

One thing that is cool: the titles of the original “Players Handbook” and “Dungeon Masters Guide” lacked an apostrophe between “Player” and “s” and “Master” and “s” (or after the “s,” as some grammarians might argue).

Die-hards will be pleased to see the original grammatical error has been preserved. (I’m now bracing myself for a spirited discussion as to whether that was, indeed, an error.)

Looking forward to your thoughts.

 

Reminder: Time to Run For Your Lives: Zombie 5K Obstacle Run

By James Floyd Kelly Email Author 10:04 am |  Categories: Everything Else, People, Places, Projects and Activities  | Edit

Run For Your Lives 5k

On March 3rd, Atlanta-area runners will gather for the Run For Your Lives Zombie 5K. If you’re interested in participating, the event has extended the deadline to register until Friday, February 17 at 11:59pm EDT. They’ve also announced that actor IronE Singleton from The Walking Dead will be on hand to sign autographs and participate in the awards ceremony. IronE is an Atlanta native, and he plays T-Dog on the show.

T-Dog Walking Dead

I’m signed up to run in the 11am wave so if you want to join Team Geek Dad, sign up with that team name and close the 11am run time. I’ll also be shooting some video of the event to include in a follow-up post, so I’m hoping to include some great photos and videos of the runners who choose to dress up as well as the zombie horde.

You can find more information on the event by reading my previous post on the event or visiting the Run For Your Lives website.

 

 

Dork Tower Thursday

By John Kovalic Email Author 9:00 am |  Categories: Webcomics  | Edit
Dork Tower 1033

Dork Tower #1033 by John Kovalic

Read all the Dork Towers that have run on GeekDad.

Find the Dork Tower webcomic archives, DT printed collections, more cool comics, awesome games and a whole lot more at the Dork Tower Website.

iPad Photo Frame Is Hit and Miss

By Andy Robertson Email Author 8:30 am |  Categories: Toys and Technology  | Edit
(Image Credit: Flickr/Derek E-Jay)

(Image Credit: Flickr/Derek E-Jay)

We don’t record video of our family all that often, but we do take pictures — a lot of pictures. The problem is that, as with many people, they are locked away on the computer and rarely seen. I’d been planning to buy an electronic picture frame for some time but it wasn’t until I started looking that I realized how much choice there was.

NIX 8 Inch Hu-Motion Digital Photo Frame

NIX 8 Inch Hu-Motion Digital Photo Frame

At the lower end there are some great value options. The NIX Hu Motion frame ($69.99) ticked our boxes of having a motion sensor to turn it on and off and using SD cards (as we have a bunch of these around the house we could use).

However having to hardwire the frame to a power source meant unsightly leads. The Deluxe NIX ($129.99) frame may cost a bit more but offers the option to use rechargeable batteries and control your pictures with a set of touch inputs on the right of the frame.

Measuring up on the wall I realized that although this was easily big enough to stand on a coffee table it would get lost when hung up. This led me to consider the larger 15 inch frames. The NIX High Res frame ($169.99) offers more real estate for your pictures while at the same time adding video and music options into the mix.

Digital Spectrum MemoryVUE Gallery MV-1700

Digital Spectrum MemoryVUE Gallery MV-1700

Continue Reading “iPad Photo Frame Is Hit and Miss” »

Review: Hex-A-Gon Is Great Fun

By Erik Wecks Email Author 8:15 am |  Categories: Board Games  | Edit
Hex-A-Gon board game by Catalyst Game Labs

Hex-A-Gon board game by Catalyst Game Labs

Overview: Hex-A-Gon from Catalyst Game Labs is an abstract strategy game which is one part Checkers and one part Peg Game.

Players: 1 to 5

Age:  13 and up (more like 10 and up)Hex-A-Gon Box Cover

Retail: $39.99

Rating: Wunderbar! An enjoyable and straightforward strategy game, with great wooden pieces and quick play.

Who Will like it?  This is the perfect game for children and adults who like more abstract play without trying to see 10 moves into the future. Your opportunities are largely created by the player before you, and the best moves have as much to do with what you leave for your opponents as they do with taking as much as you can.  At 15 to 25 minutes, the game plays quickly enough to hold a child’s attention. This is an ideal game for kids ages 9 to 99 who like games similar to Chinese Checkers.

Continue Reading “Review: Hex-A-Gon Is Great Fun” »

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