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The Vita game guide: impressions of 14 launch titles

The Vita game guide: impressions of 14 launch titles
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Sony is launching the Vita with one of the largest launch lineups in console history—25 day one titles running the gamut across genres and styles. It's a lineup dominated by ports and sequels of varying quality, as well as a few wholly original gems (and clunkers). After spending a good deal of time with many of those launch titles over the past few week and a half, I thought I'd share my impressions of which ones are actually worth checking out.

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Uncharted: Golden Abyss shows off the Vita hardware perhaps a little too well

<i>Uncharted: Golden Abyss</i> shows off the Vita hardware perhaps a little too well

As a PS3 trilogy, the Uncharted series has primarily been about three things: traversing lush jungle environments by hanging from a highly unlikely series of outcroppings and ledges; shooting at gun-toting enemies that pop out en masse from behind beautiful ruins; and listening to some impeccably acted and animated witty banter. Uncharted: Golden Abyss, the first portable entry in the series, is definitely about all those things, but it's also about awkwardly showing off the Vita's unique control functions in ways that annoy more than they enlighten.

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A new standard in design: in-depth with the PlayStation Vita

A new standard in design: in-depth with the PlayStation Vita
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It's a confusing time in the world of mobile and portable gaming. Consumers seem to be moving away from the idea that they need an entirely separate device to play games on the go, settling for cheap, generally simple touchscreen games on their cell phones and tablets. Nintendo, following up the insanely successful DS system that rested on a seemingly gimmicky double screen design, added a newer glasses-free 3D gimmick to its Nintendo 3DS—only to see extremely slow sales force it into a premature price drop. Sony's PlayStation Portable, meanwhile, has carved out a niche for itself as a serious gamer's system, especially in Japan, but is beginning to show its age as a system designed in the pre-smartphone era.

For the new PlayStation Vita, Sony responded to this confusion by throwing everything and the kitchen sink into the system. For hardcore gamers, there are two analog sticks—a first for a portable system—and a gigantic screen loaded with pixels. For casual players, there's the now-ubiquitous touchscreen as well as a unique rear touch panel to enable new tactile, touchy-feely gameplay. The Vita has two cameras, a GPS receiver, and a 3G data option. There's music and video players, a Web browser, Google Maps, and even a proximity-based social network. Oh, and it also plays games, I guess (more on those in a separate post).

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Resident Evil: Revelations packs a full horror adventure into a tiny package

<i>Resident Evil: Revelations</i> packs a full horror adventure into a tiny package

Last year's Resident Evil: The Mercenaries 3D always felt like a proof of concept that the series could function on the 3DS, and Capcom has admitted as much in interviews. Though it stood out with impressive visuals and online co-op action, its decision to hack together a collection of existing side modes from previous series entries made it another uninspired option on a platform struggling to pin down an identity.

Resident Evil: Revelations finally breaks free of the series's portable history, which is filled with false starts and half-measures alike. It's an original, full-fledged adventure that looks and feels like it could have debuted on a console—at times, it even tops 2009's Resident Evil 5 for sheer thrills and entertainment.

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Cell: Emergence: An AI experiment with the heart of an old-school arcade shooter

<i>Cell: Emergence</i>: An AI experiment with the heart of an old-school arcade shooter

There's an undisguised nostalgia about Cell: Emergence, though it's not quite as bold or overt as other recent blocky 3D games like 3D Dot Game Heroes or Minecraft. Still, the effort from indie developer New Life Interactive uses the mechanics and still-screen storytelling of an aged arcade shooter to deliver a short, cerebral package. And despite its humility, Cell: Emergence's new, understated package recalls a refreshingly old-school way to play 3D shooters.

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GDrive at last? Google reportedly ready to launch online storage service

Rumors of Google launching a cloud storage service known as "GDrive" have been coming and going for years, with no actual product ever making its way to consumers. But the Wall Street Journal says Google is, finally, perhaps only weeks away from launching the service, now simply called "Drive."

Drive could have been pretty revolutionary, especially if it had launched back in 2007 when the Journal also said it was ready to be unveiled within a few months. Now, Google will have to compete against Dropbox and other well-established storage services. Still, Google could make an impact simply by redirecting its existing users to the new service, and undercutting the competition in price.

Google Docs already offers free storage for any type of file, with each user given up to 1GB of free space, compared to 2GB from Dropbox. But Google Docs users can purchase an extra 20GB of storage for a mere $5 a year, or 80GB for $20 a year, considerably cheaper than Dropbox rates of $9.99 per month for 50GB and $19.99 per month for 100GB. Presumably, Google Drive would be far more convenient to use than Google Docs storage, but an article in ExtremeTech speculates that Google will use similar pricing in Drive to attract users.

But given that the actual service's existence has been rumored for years without coming to fruition, it's still all speculation until Google confirms it.

The Darkness II: A short, entertaining, by-the-numbers horror shooter

<i>The Darkness II</i>: A short, entertaining, by-the-numbers horror shooter

The Darkness II is one of the most unabashedly and gleefully gory games of this generation, reveling in its own torrents of blood and shredded viscera. While bullets, exploding heads, and tearing through flesh aren’t anything new in the video game world, the brutal Darkness executions take the virtual carnage to a whole new level. Bodies are regularly torn in half (both crosswise and lengthwise), skulls and spinal columns are torn out through mouths, bodies are impaled with thrown objects, and entire digestive tracts are forcibly removed through enemies' nether regions.

Given that, it surprisingly never makes the player feel like they’re in need of a shower when the bloodshed is over. Games like Rogue Warrior and Soldier of Fortune were just as brutally violent, yet their uber-serious undercurrents simply made them feel like exercises in virtual sadism. Last year’s Bulletstorm, on the other hand, was so over-the-top and silly that the blood and guts really didn’t make any impact at all. The Darkness II manages to strike the right balance between the two extremes, not only making it a better game than the ones mentioned above, but also making it superior to its predecessor in many ways.

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Kingdoms of Amalur: A great action game in an empty, forgettable world

<i>Kingdoms of Amalur</i>: A great action game in an empty, forgettable world

The ubiquity of the action RPG, as an idea, is a little weird when you think about it. It's hard to think of two more disparate genres to try to combine, and usually the attempt ends up leaning too heavily toward one side of the coin or the other. Action RPGs often feel like roleplaying games that replace turn-based combat with overly simple button mashing, or like action games with some cursory, stat-building “RPG elements” thrown in toward the end of development.

Kingdoms of Amalur: Reckoning manages a surprising trick, then, in creating an action RPG that feels like a full-fledged action game and a full-fledged RPG. Unfortunately, only one of those two component parts manages to stand on its own in a satisfying way.

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From your couch, Into the Universe with Stephen Hawking

From your couch, <em>Into the Universe</em> with Stephen Hawking

A few weeks ago, Stephen Hawking celebrated his 70th birthday. The famous cosmologist (who is probably more widely known than any other living scientist) has written several popular books including A Brief History of Time, The Universe in a Nutshell, and most recently, The Grand Design. A documentary series he created for the Discovery Channel in 2010, titled Into the Universe with Stephen Hawking, was recently released on Blu-ray, and Discovery sent us a copy of the set to check it out. Hawking hosts the program, but Benedict Cumberbatch (who played Hawking in a 2004 BBC movie) does the majority of the narration as Hawking’s inner voice.

The three-part series starts off with an episode on the tantalizing possibility of life elsewhere in the Universe. It covers the usual ground (looking for water and the right temperature range to make it liquid) before moving on to more speculative endeavors. There are some enjoyable (and fairly well-animated) attempts to imagine strange forms of animal life, but the program also allows that evolution might hit upon similar structures to those that arose on Earth.

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Weekend Time Waster: Solitaire Blitz brings excitement to lonely card clicking

Weekend Time Waster: Solitaire Blitz brings excitement to lonely card clicking

Digital forms of Solitaire have been included with Windows since it reached version 3.0, and they may well represent the most widely played video game series this side of Angry Birds, enjoyed by bored cubicle workers and bored, procrastinating students alike. While most serious gamers probably wouldn't put these games top ten picks of all time, you'd be hard-pressed to find a single PC owner that hasn't put in at least a few hours on a machine that has nothing else available.

Plants vs. Zombies and Peggle maker Popcap is targeting this familiar genre with its latest Facebook time-waster, Solitaire Blitz, a supremely addictive and well-crafted offering that adds just the right amount of tension to the zen autonomy of mindlessly clicking cards.

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Final Fantasy XIII-2: better than the last one, but not by much

<i>Final Fantasy XIII-2</i>: better than the last one, but not by much

Final Fantasy XIII-2 takes place three years after Final Fantasy XIII. Vanille, Fang, Snow and Lightning are gone; either dead, encased in crystal or disappeared to unknown adventures. Serah Farron, Lightning's sister and Snow's fiancé, hides her pain while teaching the children of New Bodhum and helping her friends in NORA. Images of Lightning engaged in an epic battle haunt her dreams, but she knows her sister is gone forever.

What happened to Final Fantasy? The elaborate narrative and groundbreaking graphics of Final Fantasy VII turned the franchise from a significant cult favorite into a mainstream blockbuster in 1997. Since then, though, almost every Final Fantasy has struggled to find the correct balance between game and story, with CGI cut-scenes and anime clichés taking up as much time as the gameplay.

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My life as a cat: an hour with Terry Cavanagh's ChatChat MMO

My life as a cat: an hour with Terry Cavanagh's <i>ChatChat</i> MMO

The instructions underneath VVVVVV creator Terry Cavanagh's new browser-based MMO ChatChat simply read: "be a cat." These instructions also describe a dream I held between the ages of 5 and 7, so I'm eager to finally see if my dreams were realistic. Below is a short, diary-style description of my first hour as a cat.

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Review: Republic Wireless and its $19/month cell service

Review: Republic Wireless and its $19/month cell service

Republic Wireless is an upstart taking on some of the biggest behemoths in American industry—the major cell carriers—armed with WiFi as its main weapon. Republic keeps costs low by encouraging the use of WiFi on cell phones, though customers can still access 3G voice and data services, if needed. Though the service has some drawbacks, including a high startup cost, the previously limited service no longer has formal limits on usage, and it could pose a serious challenge to the standard carrier contract.

Did we mention it costs only $19 a month?

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AVSEQ: Engaging gem-matching fails to mesh with trippy musical visualizations

<i>AVSEQ</i>: Engaging gem-matching fails to mesh with trippy musical visualizations

AVSEQ (pronounced ay-vee-seck, I'm told) stands for Audiovisual Sequencer, putting it in a class of abstract, interactive audiovisual experiments that runs from Simon all the way through and past Electroplankton. It's a tough game to evaluate as a whole, though, because the "audiovisual" portion and the "sequencer" portion, both interesting in their own right, fail to mesh together in a satisfying way and each seem to actively work against the enjoyment of the other.

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Hero Academy: A free iOS strategy game for the time-constrained

<em>Hero Academy</em>: A free iOS strategy game for the time-constrained

If you crossed the asynchronous multiplayer component of a game like Words With Friends with a simple but engaging turn-based strategy game, what you'd end up with would look a whole lot like Hero Academy. This free-to-play iOS game, developed by the same team behind Orcs Must Die, is an excellent way to get in some satisfying strategy gaming in quick bursts. Just make sure you have some friends to bring along.

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Review: Quarrel's word-based battles still engrossing on Xbox 360

Review: Quarrel's word-based battles still engrossing on Xbox 360

Fans of the iOS version of Quarrel, released last August, already know that the game's mix of Scrabble-style anagram making with Risk-style positional battles makes for a truly addictive mix. The Xbox Live version, hitting the Marketplace today for 400 Microsoft points ($5), adds a crucial online multiplayer feature but takes away some of the interface simplicity that makes the iOS version so easy to get into.

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Gears of War 3's "Fenix Rising" DLC: For hardcore multiplayers only

Gears of War 3's "Fenix Rising" DLC: For hardcore multiplayers only

The first three DLC packs for Gears of War 3 seem to each have been created with different players in mind. "Horde Command" was obviously aimed at fans of Horde mode, and the fact that all three of the new maps in this first DLC pack were later bundled for free with remakes of two maps from the original Gears of War suggests the lasting value of the pack lay in the fortification upgrades. The second DLC pack, "Raam’s Shadow," was geared towards campaign fans, and now "Fenix Rising" (available for 800 Microsoft Points, or $10) seems aimed directly at Gears 3's online multiplayer die-hards.

Five new multiplayer maps make up the bulk of the new content in this DLC offering, and each one is designed to represent a distinct stage in the journey of series protagonist Marcus Fenix. While all five maps are playable in Versus, Horde, and Beast modes, we focused mainly on Versus mode in our testing.

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Dustforce review: A wonderfully maddening focus on player perfection

Dustforce review: A wonderfully maddening focus on player perfection

Like all great platform games, Dustforce is a game about managing a character's momentum. Unlike most platform games, though, the game has a relentless focus on maintaining that momentum in a single, perfect, unbroken line; a focus that's equal parts wonderful and maddening.

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Is Lion Server suitable for home use? Ars investigates

Is Lion Server suitable for home use? Ars investigates
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Jorge Herskovic, a member of our community, wrote up a detailed account of his own experience working with OS X Lion Server for the benefit of our Mac forum readers. We asked Herskovic to expand on his thoughts a bit and share them with the rest of us; he graciously agreed. Here's one computer geek's experience with trying to govern his home Apple gadgets with Lion Server.

You can reach Jorge by going to his Twitter feed or his home page.

First, two confessions: I am a huge Apple fan. I am typing this on my 27” iMac, which sits under a painting of the old rainbow Apple logo in my home office. I own six Macs (four at home, two at work), my wife and I have iPhones, I have an old iPod I use as a car jukebox, and I have an iPad, an Airport Extreme, an Apple TV, and an Apple TV 2. I’ve been to the Apple campus in Cupertino more than once—and I live in Texas. Heck, I’m wearing an Apple T-shirt as I write this. I’m a drooling Apple fanboi.

I'm also a UNIX-loving geek. My first Linux install was Slackware… from a stack of floppy disks, in 1993. I’m competent enough not to shoot myself in the foot too badly. I have owned and managed Linux machines before, still keep a Linux VM on my Macs, and have root to several Important Linux Servers at work. I’ve run mission-critical systems on Linux for more than one company.

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When "good enough" just isn't: LG Nitro HD review

 When "good enough" just isn't: LG Nitro HD review

The LG Nitro HD is big in every way on paper: 4.5-inch screen, 1.5GHz dual-core processor, 8-megapixel camera. But while those stats are great, the Nitro HD falls short in many areas that other manufacturers have tweaked to improve user experience. When other companies are paying more attention to the little things that make using a phone great, a phone like the Nitro HD isn't going to cut it by just being good enough.

The Nitro HD is a big and solid-feeling phone, with a plastic textured back that comes off for access to the battery, SIM card, and microSD slot. The rounded edges and smooth bezel make it a little slippery to hold.

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Super Crate Box on iOS box is hatefully addictive, delightfully anachronistic

<em>Super Crate Box</em> on iOS box is hatefully addictive, delightfully anachronistic

Super Crate Box has been available for both the PC and Mac for a good while now, but the game has just been released on iOS devices as a universal app; a $1 purchase gets you both the iPhone and iPad version of the game. Some titles try to make an impression with expansive stories and complex mechanics, but Super Crate Box is a game that shows you everything it has within the first hour. You control a small character on the screen, you see the entire level instantly, and you need to pick up crates to score.

It may not sound like much, but each aspect of the game has been honed to perfection.

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Polaroid Z340 review: instant digital fun quickly wears off

Polaroid Z340 review: instant digital fun quickly wears off

Polaroid, having largely given up on instant photography in 2008, has soldiered on with several products featuring the "Zink" zero-ink printing technology. Its latest product, the Z340, marries a digital camera with an integrated 3x4" Zink printer to create a sort of "digital" Polaroid camera for the 21st century.

While the idea invokes nostalgia for Polaroid's instant cameras of yore, looking much like the Spectra cameras of the late 80s, it retains none of the charm of the old instant photography. The novelty of getting a physical print of a digital photo nearly "instantly" quickly wears off. What you're left with is a fair-to-middling 14-megapixel digital camera with unwieldy ergonomics, poor battery life, and somewhat expensive printing capabilities.

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Hitting all the right marks: Acer Aspire S3 ultrabook review

Hitting all the right marks: Acer Aspire S3 ultrabook review

Acer has entered its version of an ultrabook, the Aspire S3, into Intel's race to the top. While the computer doesn't have much merit in the way of design and makes some compromises, it's a solid performer with a good keyboard and trackpad, and great battery life—a combination that's been a rare find so far.

The Aspire S3 is on the heavier side among the models we've tested (the Asus Zenbook UX21 and Toshiba Portege Z835) coming in at 2.93 pounds, about the same as the 13-inch MacBook Air's 2.96 pounds, but more than the Toshiba's 2.5 pounds. The weight doesn't do much to offset the cheap feeling of the body, which is mostly metal alloys with a plastic keyboard. The computer's hinge is very stiff, and if you don't pin down the bottom half when trying to open it, it will follow the top half wherever it goes.

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Hands on: five podcast apps that improve on iOS functionality

Hands on: five podcast apps that improve on iOS functionality

When I first heard about podcasting, I didn't get it. Why would I want to download MP3 files of people talking? But then former Apple CEO Steve Jobs demonstrated the usefulness of podcasts when he introduced podcast support for iTunes and the iPod at WWDC 2005, and I was sold. (Watch the video if you're unfamiliar with podcasting.) 

I now listen to podcasts when walking to and from work, cooking, doing the dishes, etc. This lets me keep up with developments in philosophy, economics, science, and technology, not to mention entertainment with things like the stories from flight attendant Betty and relationship advice from Dan Savage. Podcasting combines two somewhat revolutionary elements: podcasts can be produced by anyone, and you can listen to them on the go without taking away time from other activities.

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Hands on: MCE external Blu-ray drive for Mac trades one bag of hurt for another

Hands on: MCE external Blu-ray drive for Mac trades one bag of hurt for another

Playing Blu-ray movies on a Mac has been a "bag of hurt" for far too long. Former Apple CEO Steve Jobs famously complained that the licensing involved in including Blu-ray movie support in Mac OS X was too expensive and complicated to be worth pursuing. An alternate theory is that Apple simply skipped integrating Blu-ray into its Macs in favor of iTunes Store movie downloads. Whatever your view, the fact is that Mac OS X still doesn't have native Blu-ray movie support.

However, Mac OS X does have support for reading and writing Blu-ray Data (BD) discs, and Final Cut Pro can burn projects to Blu-ray for playback. For this reason, some peripheral makers have begun selling limited external and internal Blu-ray drives to Mac users. But the ability to pop a Blu-ray disc into a MacBook Pro and watch a movie—just as you can with a DVD—has so far eluded Mac users.

So when MCE Technologies told us they had a new line of Blu-ray burners that came with Mac software for watching Blu-ray movies, our interest was piqued. After all, who doesn't like high-definition movies? Perhaps the solution would work for those interested in a Mac-based home theater, or for laptop-toting travelers.

Unfortunately, as we discovered, it seems as though MCE's solution introduces its own bag of hurt.

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